Adventure shooter Journey to the Savage Planet will be released on Steam in late January

Adventure shooter Journey to the Savage Planet will be released on Steam in late January


505 Games and Typhoon have announced that Journey to the Savage Planet will release on Steam on January 28th. Prior to this, the PC version was exclusive to the Epic Games Store.

Journey to the Savage Planet is a Metroid Prime-style game in which you, as a volunteer for Kindred Aerospace’s Pathfinder Program, explore the planet ARY-26 to determine if it is habitable. You will have to scan the local flora and fauna, solve puzzles, as well as explore the technology and ruins of an old alien civilization to get to the bottom of the truth.

The game is imbued with eccentric corporate humor. As you progress through “Kindred Aeropays” will give you various tasks to study animals, minerals or plants. At the same time, the company did not provide you with the necessary tools – they will have to be made from local raw materials yourself or with a friend, because the game has a cooperative mode.

Journey to the Savage Planet was released on PC, PlayStation 4 and Xbox One in January 2020, followed by a release on Nintendo Switch in May.



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in January, SpaceX put more satellites into orbit than all of humanity in any year prior to 2013

Falcon 9 со 143 спутниками на площадке 22 января (SpaceX)


SpaceX successfully launched its Falcon 9 rocket today as part of the Transporter-1 mission after two transfers. The launch took place from the site of the cosmodrome at Cape Canaveral at 18:00 Moscow time as part of a new program of SmallSat Rideshare to reduce costs. By the way, a new record was set for the number of satellites launched into space in one launch – 143.

Falcon 9 with 143 satellites on site January 22 (SpaceX)

Falcon 9 with 143 satellites on site January 22 (SpaceX)

The mission opens up a potentially lucrative business for SpaceX. In 2019, the company introduced SmallSat Rideshare, a program to launch dozens of small satellites of all shapes and sizes. The program offers relatively cheap access to space for small satellite companies, starting at $ 1 million for a 220 kg payload. As part of the SpaceX program, it sends a packet of small satellites.

The Falcon 9 fairing housed 143 satellites, including 48 SuperDove Earth observation satellites for Planet, several miniature CubeSats, 17 tiny communications satellites for Kepler from Toronto, one small nanosatellite called Charlie for Aurora Insight, 30 small satellites for the US and Europe. packaged by the Berlin-based German company Exolaunch, a series of human ashes capsules from Celestis and 10 of Starlink’s own satellites. By the way, the company first displays Starlink satellites into polar orbit. As a result, the number of operating Starlink satellites in low Earth orbit is approaching 1000.

Placement of satellites inside Falcon 9 fairing looks mesmerizing (SpaceX)

The placement of satellites inside the Falcon 9 fairing is mesmerizing (SpaceX)

Soon after the start of the mission, the first stage of the Falcon 9 was successfully landed on the Of Course I Still Love You unmanned barge in the Atlantic Ocean. Transporter-1’s launch comes just 4 days after SpaceX launched 60 of its Starlink satellites, promising to be a busy year for the company.

By the way, according to Harvard astronomer Jonathan McDowell, SpaceX has placed more satellites into orbit in the last 16 days than all of humanity in any year prior to 2013.

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Android 12 will support control by tapping on the body of the device

Android 12 will support control by tapping on the body of the device


Last year, information appeared that developers from Google intend to add support for executing various commands in Android 11 by tapping on the back of the device. Ultimately, however, this feature was not implemented, and now online sources are saying that some semblance of the tool will be available in Android 12, which is due to launch this year.

Android 11 has reportedly codenamed Columbus support for tapping on the body. It was assumed that the user would only need to lightly tap twice on the back of the device to perform an action. By default, this action activated the Google Assistant voice assistant, but if necessary, you can set some other command, for example, start the camera, stop the alarm, play and stop the video, mute the sound, etc.

For some reason, by the time Android 11 launched, the developers decided to stop using the Columbus tool. Now it became known that a similarity of this function will be available to the owner of devices running Android 12. The source says that by tapping on the body of the device it will be possible to activate Google Assistant, take screenshots, stop and resume playback of media content, open the panel notifications, open a list of recently used applications. If necessary, this function can be disabled in the device settings.

It is worth noting that Google has not yet released a single beta version of Android 12. This means that by the time the OS is launched, the tool for activating functions by tapping on the body may be changed or not included at all in the assembly.

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NVIDIA to start shipping GeForce RTX 3060 for reviews on February 19

NVIDIA to start shipping GeForce RTX 3060 for reviews on February 19


According to the resource VideoCardz, NVIDIA will start sending out review samples of GeForce RTX 3060 video cards on February 19. Meanwhile, the company still has not decided on the actual date of the start of sales of the junior Ampere gaming card (or is not ready to announce) – in this case it sounds lengthy “End of February”

Recall that this time NVIDIA decided not to release a reference design for the junior Ampere series video card. Instead, the manufacturer entrusted all the worries for the implementation of the novelty to its partners. Nevertheless, the “green” announced the recommended cost of the GeForce RTX 3060, which is $ 329. For Russian retail, the price is stated at 31,800 rubles.

As a rule, non-standard versions of graphics accelerators equipped with proprietary cooling systems have a higher cost relative to their reference versions. It is curious that, according to VideoCardz, NVIDIA Recommended Retailers “Include in the initial assortment of offers” version of the GeForce RTX 3060 at the stated recommended cost. In other words, there is a possibility that at the start of sales, some versions of the GeForce RTX 3060 will be sold for $ 329. It should be noted that NVIDIA cannot directly influence the prices for video cards from manufacturers and sellers, therefore it is not known whether they will take into account the voiced recommendations.

Image source: VideoCardz

Image source: VideoCardz

Early rumors said that various variants of the GeForce RTX 3060 would go on sale on February 22nd. Considering that video cards for reviews will start shipping only on February 19, it will most likely be possible to expect them to appear on store shelves no earlier than a week after that.

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Apple Watch helped Texas police find kidnapped girl

Apple Watch helped Texas police find kidnapped girl


Yesterday, the 9to5Mac portal, citing Fox San Antonio, spoke about a situation in which Apple Watch helped a woman escape from a kidnapper. Smart watches have been transmitting location information to law enforcement agencies all this time.

The woman was reportedly abducted in Selma, Texas. This moment was noticed by her daughter, she even managed to call her mother to find out what happened, but the phone turned off after a minute. After that, her daughter called the police and reported the incident, while the mother used the “Emergency Call” function. After that, the watch began transmitting data on her whereabouts to the emergency services, which were sent to the local police for monitoring. The branch officer notes that the watch has been transmitting the exact location of the woman all the time since the function was turned on. This allowed them to successfully track down the perpetrator and rescue the victim when they stopped at a gas station in the state. True, by that time, the woman herself was able to get out of the car and jump on the run. The kidnapper turned out to be her friend, with whom they had quarreled shortly before this situation.

This is definitely one of the most interesting stories about wearable technology. Typically, the Apple Watch is credited with some kind of health monitoring function. But it is obvious that the gadget can not only help with training to maintain this very health, but also save lives. The “Emergency SOS” function was added to the very first Apple Watch just for such situations and is supported on all generations of smart watches. It should be noted that in versions of Apple Watch without cellular support, for this function to work, the iPhone must be nearby.



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Samsung Galaxy A82 could be the first 5G smartphone with a PTZ camera

Samsung Galaxy A82 could be the first 5G smartphone with a PTZ camera


At the disposal of Internet sources was information about two upcoming Samsung mid-range smartphones with support for fifth generation cellular communications: we are talking about the Galaxy A82 and Galaxy A72 models.

The Galaxy A82 is said to be the world’s first 5G smartphone to feature a rotatable camera. Let us recall that the Galaxy A80 model (pictured above) has this design. The rotating module with image sensors can function as a main camera and a selfie camera.

Alas, there is currently no information on the technical characteristics of the Galaxy A82. But it is known that the presentation of the device is scheduled for the second half of this year.

As for the Galaxy A72 model, data about it appeared on the website of the German organization TUV Rheinland. The device modifications with the codes SM-A725F / DS and SM-A725F have been certified. It is said to support charging in 9 V / 2.77 A mode, that is, the power will be approximately 25 W.

The Galaxy A72 is credited with having an Infinity-O AMOLED screen measuring 6.7 inches diagonally and a proprietary Exynos 1080 processor with an integrated 5G modem. We are talking about the presence of a USB Type-C port and a standard 3.5 mm headphone jack. The device will also be available in 4G version based on the Snapdragon 720G platform. An official presentation is expected shortly.

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Vivo S7t 5G smartphone with Dimensity 820 is approaching

Здесь и ниже Vivo S7


Internet sources report that the Chinese company Vivo will soon announce a mid-range smartphone S7t with support for fifth generation (5G) mobile communications.

Here and below Vivo S7

Here and below Vivo S7

It is known that the basis of the novelty will be the MediaTek Dimensity 820 processor. The chip contains four ARM Cortex-A76 cores with a clock speed of up to 2.6 GHz and four ARM Cortex-A55 cores with a frequency of up to 2.0 GHz. The equipment includes an ARM Mali G57 accelerator and a 5G modem.

It is said about the presence of a 6.44-inch Full HD + AMOLED display with a resolution of 2400 × 1080 pixels. A notch at the top of this panel will house a dual selfie camera in a 44 + 8 million pixel configuration. In addition, a fingerprint scanner will be built into the screen area.

The main camera will receive a three-component design with a 64-megapixel sensor, as well as modules of 8 and 2 million pixels. Power will be provided by a 4000 mAh rechargeable battery with 33-watt fast charging support.

It is known that the Vivo S7t model will go on sale in modifications with a flash drive with a capacity of 128 and 256 GB. The amount of RAM in both cases will be 8 GB.

Apparently, the smartphone will come with Android 11 operating system out of the box.

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largest digital launch in the series and long-term update support

largest digital launch in the series and long-term update support


With the release of Hitman 3, IO Interactive has completed the World of Assassination trilogy, starting with the series’ reboot in 2016. The game was well received by most of the world’s critics and showed corresponding sales. Hitman 3 revealed the largest digital launch in the franchise’s history, IO Interactive said.

The studio announced this in Twitter… Sales of the digital version of Hitman 3 at launch surpassed previous parts of the franchise during the same period, she said. IO interactive did not elaborate on how the game performed in relation to physical copies.

Additionally, in a January 22 Xbox Wire interview about Hitman 3 optimization for Xbox Series X and S, IO Interactive CTO Maurizio de Pascale stated that the January 20 release was only “The beginning of the journey” – the project will receive long-term support with updates.

“We will continue to work on the game and add new features– he shared. – It’s so great that the GPU in Series X and S has ray tracing hardware support. We have already started work on ray tracing technology for rendering on our Glacier engine, and as soon as it is ready for use in the main version, we will definitely add it to Series X and S “

Hitman 3 went on sale on January 20, 2021 on PC, Nintendo Switch (cloud version), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, and Google Stadia.

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Google to release update for Drive File Stream service with Apple M1 support

Источник изображения: Google


In November, Apple introduced the first Mac computers based on the Apple M1 ARM processor, and since then, developers have been actively updating their applications to provide native support for the new platform in their software. Google is reportedly working on adding support for Apple chips to the Google Drive File Stream service for computers, which will soon be renamed.

Image source: Google

Image source: Google

On January 22nd, 9to5Google announced that Drive File Stream would soon be renamed to Google Drive for desktop. At the same time, the service will continue to be included in the Workspace, which is intended for corporate users. Google Drive for desktop allows you not only to sync files and make backups (this functionality is included in the standard Google Drive), but also to connect different computers to a single cloud storage with the ability to exchange files between them. A companion document in the support section states that Google Drive for desktop does not currently support ARM-based computers and tablets. That is, this also applies to devices on Windows, such as Microsoft Surface Pro X. Fortunately, the update, which will implement native support for the Apple M1, will be released in April 2021. True, about the rest of the chips, for example, Microsoft SQ1, on which the Surface Pro X works, nothing was reported.

Google updated its other application, the Chrome browser, back in November, almost immediately after the release of computers to Apple Silicon. Even Google Drive for regular (non-corporate) users received native support for the Apple M1 on January 13th. So Google Drive for desktop at the moment remains one of the few services of the company that is not optimized for the new Apple hardware platform.

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legendary people who remain behind the scenes / Games

legendary people who remain behind the scenes / Games


Music is the most powerful form of magic.

Marilyn Manson

It is often the prerogative of the experienced player to appreciate the in-game music. A young man with a burning gaze from the sixth grade of high school will certainly appreciate, first of all, the “cool grafon” and the opportunity to crush an old woman with a stolen garbage truck. The players who have been passionate about for a long time and in earnest know that without the right music, hits might not have become hits.

Everything that we will talk about below is better to listen to once than to read about it a hundred times. So here’s a playlist with wonderful game music on Yandex.Music.

Well, the best examples of musical accompaniment can – and should be! – listening apart from games, just for aesthetic pleasure. The gentlemen listed below write just such music. You need to know their names if you consider yourself a connoisseur and connoisseur of good video games. And do not forget to listen to the compositions from this material – you will not regret it, even if you did not play the projects for which the music was written.

The ambitious horror film The Medium will be released on January 28. The game is notable not only for the console exclusivity of the Xbox family – the great and terrible Akira Yamaoka worked on the music. Let’s start with him.

Will The Medium be the new Silent Hill? We'll find out soon

Will The Medium be the new Silent Hill? We’ll find out soon

Akira Yamaoka

Japanese, born in 1968.

Mysticism and love for the horror genre runs through the work of Yamaoka. The minor focus in his work is clearly indicated, and even if he wrote a calm ballad, it will surely show through sadness and almost painful longing. The beautiful, instantly catchy tunes of Yamaoka are mostly played in video games about otherworlds, demons, zombies and cities covered with fog.

Yamaoka worked with Konami for a long time and wrote music for many games of the cult Silent Hill series. In an interview, he said: “IN Silent Hill I immediately recognized my dream project “… It is through the example of the Silent Hill franchise that you can clearly see how much the work of a composer means to the success of the game.

Akira Yamaoka was keenly interested in the development of Silent Hills and, apparently, would have written the soundtrack for this promising project. But the harsh reality did not allow plans to come true, Silent Hills was canceled.

Proven empirically: things like Theme of Laura from Silent Hill 2 instantly “catch” even people who are as far as possible from video games. Of the characteristic compositions, it is also worth mentioning Another Warm Body (Silent Hill: Shattered Memories), where beautiful instrumental parts and almost palpable anxiety are very organically combined. And you can learn about the different sides of the composer’s talent from things like Love For My Insane Lover – naughty punk rock was written for Lollipop Chainsaw, where a young cheerleader hacks a zombie flock with a chainsaw. One hundred percent hit of each note in the style of the game.

More sound! Make your neighbors happy! (Lollipop Chainsaw)

More sound! Make your neighbors happy! (Lollipop Chainsaw)

Akira Yamaoka is light on his feet: he came to the cities of Russia four times (!) With concerts and visited Minsk. The composer noted that the Russian-speaking audience is as open as possible to perceive a foreign culture, to new experience.

Jeremy Soul

US native, born 1975.

Jeremy Soule is distinguished by his masterful use of symphonic sound in game soundtracks. His tracks are majestic, and the themes for epic role-playing games or large-scale strategies have become the composer’s calling card. Soul is capable of writing both a stately hymn for a fantastic adventure and a lyrical motive – an emotional response from the listener is guaranteed in any case.

Soul went down in the history of game development for the musical accompaniment to the games of the Elder Scrolls series. At one time, the main event of the year (five-year plan? Century?) In the post-Soviet space was the release of TES III: Morrowind – everyone without exception played or tried to play it, they released mods for it, fiction stories and multi-page optimization guides were devoted to it … Veterans of the genre remembered Morrowind is largely due to Soul’s music. An incredible title theme or a piercing violin playing in the tranquility of the Vvardenfell night under the starry sky – during the game, the music provided a strong sense of immersion and involvement with life on the other side of the screen.

In the role-playing genre, the composer has successfully noted in such famous projects as Star Wars: Knights of the Old Republic and Neverwinter Nights.

Regarding the upcoming TES VI, Jeremy said: “I’m not involved with the development at the moment”… It seems to us that the keywords here are “at the moment”.

Soul is also great at making warlike motives – where without them in the world of fantasy and science fiction. Dragonborn for TES V: Skyrim or Ork Theme for Warhammer 40,000: Dawn of War can disperse the blood in the veins of any phlegmatic.

Dragonborn can match without music

Dragonborn can match without music

Jeremy Soul has collaborated with Russian-speaking game developers on numerous occasions. He wrote tracks for the strategy Order of War from the Belarusian team Wargaming.net, for Il-2 Sturmovik: Winged Predators and for the multiplayer titan War Thunder. Music knows no boundaries.

Martin O’Donnell

American, born 1955.

Martin O’Donnell has received worldwide acclaim for his work on Bungie games.

O’Donnell was able to capture the essence of the video games for which he wrote music. Nearly all of Bungie’s projects have become large-scale, deep and long-lasting. The composer was able to perfectly emphasize these features with a symphonic soundtrack with skillful use of vocals, often choral, which sounded especially cool.

The first game for which Martin O’Donnell wrote music was the revolutionary Myth: The Fallen Lords, which, back in 1997, showed that strategy can be innovative, tough, complex, with unprecedentedly realistic physics. For the story of saving the whole world from the forces of Evil, appropriate music was needed, and Martin did a great job. There were many tracks, they were different in mood, but all the music in the game sounded very strong and perfectly suited the process. The harsh dark fantasy should sound like this in your head.

And when the Bungie team built the universe from scratch for the Halo series, Martin O’Donnell wrote a series of songs that loudly proclaimed in the language of notes – yes, this is a brave new world, welcome.

The harsh world of Halo sounded like O'Donnell's music

The harsh world of Halo sounded like O’Donnell’s music

And it’s not surprising that Bungie brought O’Donnell back into the mix to create the music for its biggest franchise, Destiny.

Bungie is currently busy playing in a completely new universe. It’s a pity that we won’t hear Martin’s music there: in 2014, an extremely unpleasant story happened between the studio and the composer and a long litigation followed – as usual, over money. And although the final decision was made in favor of O’Donnell, the parties broke the pots hard and are unlikely to cooperate in the future.

Jesper Kyud

Was born in Denmark in 1972.

The Dane Jesper Kyud, with the light hand of the domestic press and pirate translators long considered Jesper Kid, is distinguished by a wide variety of creative techniques.

Depending on the task, Jesper surprises the audience in different ways, but with a consistently convincing result. He can write in an amicable way a pretentious theme for the most exciting episodes in the adventures of Ezio Auditore, he can give a high-pitched electronic sound for Unreal Tournament 3, or he can voice the start screen for the next Hitman series with Ave Maria’s vocals.

Kyud prefers to write, in his own words, hybrid music, without going into pure fantasy instrumental or other direction.

Not surprisingly, Danish Kyd often worked with the Danish team IO Interactive. Although Jesper left his homeland and lives in California, he not only cooperates with his fellow countrymen, but is also friends. The composer has created music for such IO hits as the Hitman series, Kane & Lynch, Freedom Fighters. His music has graced several games in the Assassin’s Creed and Borderlands franchises. Given Kyud’s assertiveness and hard work, it is worth assuming that his magnum opus is still ahead.

Assassin's Creed 2 is called the best by many fans of the series. This is a lot of merit of Kyud

Assassin’s Creed 2 is called the best by many fans of the series. This is much of the merit of Kyud

Well, in 2005 Jesper Kyud received the prestigious British BAFTA award for the music for the game Hitman: Contracts. And this prize, according to the modest Kyuda, came as a complete surprise to him.

Kirill Pokrovsky

Russian musician and composer (March 25, 1962 – June 1, 2015).

Pokrovsky became famous as a musician of such rock groups as “Aria” and “Master”. Before the collapse of the Soviet Union, he moved to Belgium, where he began his collaboration with the team of computer RPG masters Larian Studios.

Pokrovsky met the founder of the Larian studio Sven Vinke when Vinke was still a student. It was Sven who convinced the composer that video games are a very promising sphere of mass culture. In the very first game of the future role-playing franchise Divinity, Pokrovsky’s tracks were already played.

To create the right mood and atmosphere, Pokrovsky used a rich sound palette, sometimes with an unexpected choice of instruments. Also, in his play compositions, skillfully selected vocals often sounded, as, for example, in Scorching Wind for Divine Divinity.

Pokrovsky quickly found his own unique style in play music. So, in the title theme for Divinity: Original Sin, the violin sounds very unusual and touching. And in the composition Afterburner for Divinity: Dragon Commander, you can feel the pressure and even aggression of the sound, because the game is about a large-scale war.

Divinity: Dragon Commander has become an extraordinary mix of genres, which required an extraordinary soundtrack

Divinity: Dragon Commander has become an extraordinary mix of genres, which required an extraordinary soundtrack

The cause of the composer’s death has not been announced to this day. Rest in peace, Kirill, your music will forever remain in our hearts.

Hans Zimmer

German composer, born 1957.

Hans Zimmer has his own star on the Hollywood Walk of Fame. He achieved particular success and recognition as a composer of film music. Hans wrote soundtracks for “The Rock”, “Gladiator”, “The Dark Knight”, and on his bookshelf flaunts “Oscar”, a couple of “Golden Globes” and many other awards.

Zimmer’s involvement confirmed the viability of video games as a full-fledged art movement. Having written the soundtracks for the game, and not the Hollywood blockbusters Crysis 2 and Call of Duty: Modern Warfare 2, the composer outlined his attitude to game development – this is no less serious than a big movie.

In his play role, Zimmer remained faithful to the traditions of cinema. His shooter music is epic and instantly sets the tone for the upcoming action game. Well, for Beyond: Two Souls, Hans wrote a slightly different – but always cool! – music. In collaboration with Lorne Balfe, he released Jodie’s Suite with magical female vocals, as well as some other very worthy themes.

Music is as important to a big, expensive game as it is to a big, expensive movie (Call of Duty: Modern Warfare 2)

Music is as important to a big, expensive game as it is to a big, expensive movie (Call of Duty: Modern Warfare 2)

Hans Zimmer has been busy with film projects lately. During 2020, he wrote music for the new “Dune”, “Top Ghana” with Tom Cruise and for the new series of adventures of agent 007. Amid the pandemic, the composer even set up a real recording studio at home. For some reason, it seems to us that we will still hear Zimmer’s creations in new video games.

Mick Gordon

Australian composer, born 1985.

The youngest of the listed maestros. This, perhaps, explains the main style of creativity Mick Gordon. He writes adrenaline-fueled, furious music with a tangible energy for cool action games. Gordon’s works convey frenzy, passion and even anger – these are the goals the composer himself designates, here the genre obliges.

Gordon wrote his most famous compositions for such neoclassical shooter as the last parts of Doom and the relaunched Wolfenstein.

Mick Gordon boldly experiments with sound: his works organically combine heavy cuts on electric guitars (including eight-stringed ones) and sound effects of a completely unexpected kind, as in the composition with the self-explanatory name Kill Everyone for Wolfenstein: The New Order. As an example of Gordon’s non-standard approach, you can listen to The Phantoms for Prey (2017), this music is completely alien.

Doom music should be set on alarm if you can't get up in the morning

Doom music should be set on alarm if you can’t get up in the morning

Gordon is very scrupulous about his work. For example, to create music for Doom, he was not too lazy to fly from Australia to the States and already there he began to deeply immerse himself in the topic. And for this, he first played a hundred online battles with id Software employees!

It is a pity that this story was not without discord between a wonderful development studio and an equally wonderful composer.

Inon Zur.

Country – Israel, year of birth – 1965.

Suhr has written soundtracks for an impressive array of video games. But, perhaps, his best things sound in RPGs: in the Fallout series, Dragon Age, Champions of Norrath, in Pathfinder: Kingmaker. Inon Zura, by some secret magic, manages to attract adventure seekers, escapists, romantics – fans of RPGs, in short, to the game worlds.

In this regard, one of his works for the latest RPG of the era of the 2D graphics engine Infinity is noteworthy. For Icewind Dale 2, Zur wrote the Town Targos Rhapsody theme, and this theme is notable not only for accompanying adventures in the frame, but precisely for anticipation, anticipation of those very adventures. The smooth and very beautiful sound of live instruments accompanied the band of adventurers on quiet excursions around the port city of Targos. And for the later Dragon Age: Origins, Zur wrote a touching bardic composition Leliana’s Song, which sounded in the game at a campfire night. However, Inon can shake the player up – just listen to the harsh Never Surrender theme for Fallout 3.

What's an epic game without epic music? (Dragon Age: Origins)

What’s an epic game without epic music? (Dragon Age: Origins)

Inon Zur tries to get into the world of the video game for which he writes music as much as possible. So, while working on the tracks for Dragon Age 2, the composer participated in the beta test and sent the BioWare 360 ​​team a bug report!

When Inon was asked about the sources of inspiration, the composer replied that the world around him is full of sounds that you just need to listen to. And in an interview with IGN, Zur ingenuously said that if he lived in the world of Dragon Age, he would like to be an orc and destroy everything around him. Artists are truly multifaceted personalities.

Olivier Deriviere

French composer, born in 1978.

Deriviere has written a lot of great music for a wide variety of video games. But perhaps his best work is in action-horror movies like Alone in the Dark (2008) and harsh RPGs like Vampyr. Although Derivier is easily rebuilt for Streets of Rage 4 or, say, the assassin franchise.

In his writings, Olivier addresses the listener’s emotions directly. His music cannot sound like a background, it draws attention entirely and immediately.

One of Derivier’s best compositions is Edward Carnby for the Alone in the Dark relaunch, where symphonic orchestration is complemented by some transcendent female vocals (voice is the most powerful musical instrument, according to the maestro). The vocal parts were performed by the Bulgarian Radio and Television Female Choir. The video clip from the game, by the way, was played for a long time on MTV during the best airtime. And on the spooky adventure of 2019, A Plague Tale: Innocence, Derivier did a fantastic job with stringed instruments – there has never been such a violin and cello in games.

With his music, Deriviere skillfully emphasized the drama of the plot of A Plague Tale: Innocence

With his music, Deriviere skillfully emphasized the drama of the plot of A Plague Tale: Innocence

Currently, the composer is involved in the long-term construction project Dying Light 2 about the zombie world – the dark side does not let him go, and he does not mind.

Olivier fell in love with both music and video games from early childhood. He began to study musical literacy at the age of five, and in the first games he played with the Commodore 64. Already an accomplished musician, Olivier chose the path of a game composer, because he saw at the turn of the century how the world of interactive entertainment was rapidly developing.

When Derivier is asked why he did not choose cinema, the composer replies that film music reached its peak with John Williams (the author of the soundtracks for Star Wars and Indiana Jones). But the music for games is still ahead.

***

Of course, we have not listed all the worthy composers from the world of video games. Speak in the comments – who else is worthy of recognition? Whose tracks did you love, remember and become classics for you personally? Perhaps we will prepare a continuation of the material.

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