Long-lasting smartphone Samsung Galaxy M12 with quad camera is one step closer to the exit

Иллюстрации @OnLeaks / Voice


Online sources report that the affordable Samsung Galaxy M12 smartphone has been certified by the Bluetooth SIG and Wi-Fi Alliance. And this means that the official presentation of the device may take place in the next few weeks.

Artwork @OnLeaks / Voice

Illustrations @OnLeaks / Voice

The device is codenamed SM-M127F and SM-M127G. Certification data indicates support for Bluetooth 5.0 wireless and 2.4GHz Wi-Fi. The novelty will come with the Android 11 operating system out of the box.

According to rumors, the smartphone will receive an Infinity-V display with a diagonal of 6.55 inches, and in the rear there will be a quad camera. Mentioned is a side fingerprint scanner, a USB Type-C port, and a 3.5mm headphone jack. Dimensions – 163.9 x 75.9 x 8.9 mm.

Perhaps, the main feature of the device will be a powerful rechargeable battery – 7000 mAh, which will provide an impressive battery life.

Unfortunately, there is still no clarity about the processor used: it can be a proprietary Samsung Exynos chip or a Qualcomm Snapdragon product. The price of the new item was not disclosed.

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The imminent release of mobile Ampere has been confirmed. Laptops with them hit the price list of the European store

The imminent release of mobile Ampere has been confirmed. Laptops with them hit the price list of the European store


In the database of one of the European retailers discovered yet unannounced powerful gaming laptops from Gigabyte. They include mobile versions of GeForce RTX 30 series graphics accelerators. Most likely, all new items will be presented early next year.

Judging by the list, the Taiwanese manufacturer is going to update its Aorus and Aero series of gaming laptops, which include 15- and 17-inch models. The choice will be available options, equipped with OLED panels with 4K resolution, as well as versions with Full HD resolution and refresh rates up to 300 Hz.

The range of new products starts with the Gigabyte AERO 17 HDR model based on the flagship Intel Core i9-10980HK mobile processor. The laptop will be able to offer 64 GB of RAM, two solid-state drives with a volume of 1 TB each, as well as a GeForce RTX 3080 Max-Q graphics accelerator. This configuration is estimated by the seller at 5134 euros (461 thousand rubles at the current exchange rate).

Image source: VideoCardz

Image source: VideoCardz

This is followed by the Gigabyte Aorus 17G, Gigabyte AERO 15G and Gigabyte Aorus 15P models, which include an Intel Core i7-10870H processor, up to 32 GB of RAM, as well as GeForce RTX 3070 Max-Q and RTX 3060 Max-P graphics accelerators. The cost of the cheapest model with Intel Core i7-10870H and GeForce RTX 3060 Max-P is projected at 2,026 euros (182 thousand rubles).

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Immortals Fenyx Rising is a divine comedy. Review / Games

Броню, шлемы, внешний вид птицы-компаньона, внешность персонажа — все можно настраивать и менять в любой момент


Genre Action RPG
Publisher Ubisoft
Publisher in Russia Ubisoft
Developer Ubisoft quebec
Minimum Requirements Intel Core i5-2400 3.1 GHz / AMD FX-6300 3.5 GHz, 8 GB RAM, DirectX 11 graphics card and 2 or 3 GB memory, such as NVIDIA GeForce GTX 660 / AMD Radeon R9 280X, 28 GB per hard drive, internet connection and Uplay account
Recommended Requirements Intel Core i7-3770 3.4 GHz / AMD FX-8350 4.0 GHz, 8 GB RAM, DirectX 11 graphics card and 4 GB memory, such as NVIDIA GeForce GTX 970 / AMD Radeon R9 290
release date December 3, 2020
Age qualification From 12 years old
Platforms PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, Xbox One, Nintendo Switch, Google Stadia
Official site

Played on PS4

The resounding success of The Legend of Zelda: Breath of the Wild could not fail to make major publishers want to do something similar to her. It is unlikely that the process of creating Immortals Fenyx Rising began with the words “we need a Zelda clone!” from the mouth of the CEO of Ubisoft (approx. Ed .: I am one hundred percent sure that it was!), but the source of Ubisoft Quebec’s inspiration quickly becomes apparent. There is, of course, nothing wrong with that – as Picasso said, “good artists copy, and great artists steal.” Here, too, there are elements that have been written off exactly, as well as components that are familiar to Ubisoft games.

⇡ #Miracle island

Immortals Fenyx Rising was created by the same team that worked on Assassin’s Creed Odyssey. Since the team has already touched on the history of Ancient Greece, it is logical to do something about ancient Greek mythology. We take on the role of Phoenix (or Phoenix – gender and appearance are adjusted), a mere mortal who ends up on the Golden Island, sees petrified statues around her instead of living people and quickly realizes that she needs to save the world.

Armor, helmets, the appearance of the companion bird, the appearance of the character - everything can be customized and changed at any time

Armor, helmets, the appearance of the companion bird, the appearance of the character – everything can be customized and changed at any time

The monster Typhon, once imprisoned by Zeus under the ground, broke free and is ready to destroy all the gods. We need to help four of them – Ares, Hephaestus, Aphrodite and Athena, and then receive their blessings, become stronger and give Typhon a rebuff. The monster deprived the gods of their powers: he turned Athena into a little girl, and Ares into a rooster. Fortunately, Phoenix at the very beginning of the game receives a “starting set of the savior of Olympus”: a sword, an ax, some kind of armor, and most importantly – wings that allow him to soar above the ground after jumping.

As you might have guessed from the trailers, Immortals tries to take themselves not too seriously. The story of Phoenix is ​​presented in the form of a story, which is read to Zeus by Prometheus chained to a rock (speaking in the Russian version in the voice of Vesemir from The Witcher 3), so that behind the scenes, both of them often comment on what is happening and joke from time to time. The humor is solid, the actors are not annoying, the feeling of awkwardness and shame for the narrators does not arise, and the jokes are often based on ancient Greek myths – if you have not gone deep into these topics before, you can even learn something new here. Plus, throughout the game, the idea is expressed that you should not be ashamed of your shortcomings and ideal people (gods) do not exist – not so much moral, but still.

⇡ #Treasure Island

The gameplay is also perceived positively in most cases, but it should be said right away that the basis of the gameplay is not very similar to Zelda. In Breath of the Wild, the player regularly feels like a discoverer – you look at an object from afar or from above, you approach it and you will definitely find something interesting there. In Immortals this way, you will hardly find something valuable, and it is not so convenient to do it – here you almost immediately get the opportunity to use distant vision (read: binoculars) and find new places with the help of the sight in the center of the screen. I hit a plateau, turned on my vision, scanned everything around, found five or ten icons without making any effort, and went on.

Stamina boost allows you to fly longer to cover huge distances after jumping from great heights

Stamina boost allows you to fly longer to cover huge distances after jumping from great heights

Most likely, the authors did not have another way. It will take many years to create a large open world and think over it to the smallest detail – Breath of The Wild, released in 2017, began to be developed back in 2011. In addition, for Ubisoft, this is also a completely new series, and not the legendary “Zelda”, which everyone knows about, so you can’t count on big sales. Bad Immortals doesn’t do that, however – it has a lot of merits, including those related to the design of the world. Although it was not without annoying flaws.

The Golden Island offers entertainment at every step: here and running from one point to another, and control of the flight of an arrow, which must slip through all the rings on the way, and simplified “tags”. But the main thing is a huge number of puzzles, and if the game suggests their location, then the solutions are not shared at all, even at the lowest difficulty level. Either you need to put objects on the buttons that you sometimes find with difficulty, then move the boxes in a certain order, then use an arrow: fly over the fire, light it and crash into an extinguished torch near a nearby rock – there are plenty of options.

There is especially a lot of variety in the dungeons of Tartarus, where interesting finds are found one after another. It can be as a small series of puzzles of increasing difficulty, or one big puzzle, consisting of several small ones – the latter is usually found in story dungeons. There you find yourself in situations that do not exist in the open world. In one episode, you work with large cubes that fly off the ground when you first hit them and fall when you hit them second. In the other, you see cubes connected to each other – grabbing one, you move the second, regardless of its weight, and you can make double jumps.

There are many types of riddles - some can only be found in one dungeon for the entire game

There are many types of riddles – some can only be found in one dungeon for the entire game

It is a pity that some puzzles seem to be drawn-out due to the large number of platforms, the slow movement of the heroine when carrying objects or the need to perform too many actions. In one of the episodes, you need to roll two balls from one end of the location to the other through simple labyrinths, but some of their parts are destroyed – you need to find cubes and fill in the gaps. It’s hard to call it a riddle, since the solution is obvious, and that’s why it’s boring to do it all: running back and forth, summoning new balls when old ones fall, lifting cubes and slowly moving towards bridges – at such moments the game simply does not respect your time.

⇡ #Stronger than Typhon

Fortunately, there are not many such tedious episodes. In most cases, you are happy to be distracted from the plot tasks and start “cleaning” the icons on the map. One of the main features borrowed from “Zelda” is a limited supply of stamina, which dries up when running fast, climbing rocks and flying. Therefore, at first, it is difficult to climb high mountains, but still there are many points of interest available – and there are equipment items that give bonuses to characteristics, all kinds of resources and ingredients to improve items in the inventory.

Immortals offers flexible character customization and does not punish for “wrong” leveling. Here you improve not one specific sword or a separate helmet, but the entire category as a whole, that is, the equipment itself has no defense and attack indicators. This allows you to experiment on the fly with all your junk in your inventory: one sword increases damage at full health, the other restores stamina when making a combo in the air; sometimes you get bonus ingredients with one breastplate, with another you can shoot a bow faster or increase your defense against unique enemies …

The combo counter is an important element in battle: the higher it is, the sooner the attacks will begin to heal the heroine

The combo counter is an important element in battle: the higher it is, the sooner the attacks will begin to heal the heroine

The combat system seems simple at first, but after gaining new skills, it becomes better and better. Phoenix has two types of blows: weak hits with a sword, and strong – with an ax. Heavy swings also hit the opponent’s stamina – when the scale runs out, the enemy will temporarily become immobilized. This is especially useful in boss fights, including cyclops, gorgons, and harpies. Later, completing tests and buying new skills for Charon’s coins, you learn to be attracted to flying opponents, make a quick dash towards enemies, summon a bird to interrupt the attacks of opponents, and much more. At times, all these colorful combos and slowdowns even make you remember Devil May Cry.

***

The main problem with Immortals Fenyx Rising is the lack of any new ideas. It borrows a lot from both other Ubisoft games and well-known releases from other studios, wraps it up in a funny story based on the myths and legends of Ancient Greece, but offers almost nothing new. The list of advantages still far outweighs a handful of disadvantages, but it’s difficult to call Immortals the best Ubisoft release this year.

Advantages:

  • good story, good humor and good Russian soundtrack;
  • an open world offers entertainment for all tastes;
  • most riddles are fun and inventive, even when solving them requires only a couple of steps;
  • a fun combat system that gets better as you level up;
  • colorful and varied locations.

Disadvantages:

  • there are plenty of borrowed ideas, almost no new ones of our own;
  • some puzzles are lengthy and don’t respect the player’s time.

Graphic arts

Immortals Fenyx Rising looks good even on older consoles, but the beauty of the vibrant scenic locations can only be seen on modern platforms.

Sound

The soundtrack was created by Gareth Cocker, composer of the Ori series, and although the music is not remembered at all here, it sounds great in the game itself. The Russian soundtrack is also worth praising – all the actors are in their places.

Single player game

The main plot can be completed in 20 hours, but you will regularly be distracted either by side tasks, or by exploring the environment and solving tons of riddles – in most cases you spend your time with pleasure.

Collective game

Not provided.

General impression

A good trip to the island with interesting puzzles in the company of gods who do not stop joking. Not Zelda, but not a bad attempt to do something in her spirit.

Rating: 8.0 / 10

More details about system estimates

Video:

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Chrome OS 87 has been released with new features

Chrome OS 87 has been released with new features


Google has released Chrome OS 87, a new version of its own operating system, which has received some interesting innovations. Among them, it is worth noting the function of displaying the charge level of devices synchronized via Bluetooth, search by tabs in the browser, etc.

One of the main innovations can be considered the emergence of the ability to track the battery level of synchronized Bluetooth-devices. A similar feature was added to the Android operating system back in 2017. With its help, users of smartphones and tablets based on Android could monitor the battery level of devices connected via Bluetooth, such as wireless headphones. Users of devices running Chrome OS will now have this opportunity.

The updated operating system also has a tab search tool in the Chrome browser. This function allows you to quickly find the desired tabs in all open windows of the web browser.

Chrome OS 87 introduces 36 new wallpapers that were created in collaboration with several artists. The operating system also received some minor changes and improvements to improve platform stability.

As usual, Google is starting a gradual rollout of Chrome OS 87. The operating system update is expected to be available to all users of compatible devices in the next few days.



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ASRock Implements AMD Smart Access Memory Technology in LGA 1200 Z490 Taichi Board

ASRock Implements AMD Smart Access Memory Technology in LGA 1200 Z490 Taichi Board


ASRock has released a beta BIOS for the Z490 Taichi motherboard with support for a technology that allows the CPU to access the entire video memory of discrete graphics accelerators at once. ASRock’s technology is called Clever Access Memory. At its core, it is the same technology that AMD introduced for motherboards based on the 500 series chipset – Smart Access Memory (SAM).

AMD’s SAM technology can only work with Radeon RX 6000 GPUs at this time, as only they can take advantage of the Resizable BAR (Base Address Registers) feature that is part of the PCI Express interface specifications. In the future, NVIDIA will also add support for Resizable BAR for GeForce video cards.

According to the resource Wccftech, enabling the Resizable BAR feature in the beta BIOS for ASRock Z490 Taichi does indeed improve gaming performance. The source tested in Shadow of the Tomb Raider and Assassin’s Creed Valhalla.

Image source: Wccftech

Image source: Wccftech

The test gaming system used an Intel Core i7-10700K processor, two DDR4-2666 memory modules and a Radeon RX 6800 XT graphics card. With the function active in the first game, performance increased by 3.3%, in the second – by 11.5%.

Result with Clever Access Memory active

Shadow of the Tomb Rider with Clever Access Memory active

Result with Clever Access Memory disabled

Result with Clever Access Memory disabled

Assassin's Creed Valhalla with Clever Access Memory enabled

Assassin’s Creed Valhalla with active Clever Access Memory

Assassin's Creed Valhalla with Clever Access Memory off

Result with Clever Access Memory disabled

The source also provided screenshots showing how to enable Clever Access Memory in the beta BIOS of the ASRock Z490 Taichi motherboard.

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Apple has figured out how to paint MacBook and other devices in “true black”

Apple has figured out how to paint MacBook and other devices in "true black"


It became known that Apple has filed a patent for a technology that allows you to create a matte black finish on an aluminum surface. This technology can be used to paint the cases of MacBooks or some of the company’s other devices in “true black”.

The report notes that existing methods of anodizing or painting aluminum surfaces produce different colors, but mostly all of them are glossy. It is much more difficult to create a black aluminum surface, since in most cases only a dark gray shade will be obtained. The company believes that this color cannot be considered truly black, so the developers have created a new technology.

The company believes that simply applying dye particles to the pores of the anodized layer is not enough to give the surface a true black color. Part of the problem is that the surface is glossy, which allows it to reflect a lot of light. If you make a layer that can absorb light, then this approach will help you achieve true black. Apple suggests using a metal pickling process to form the light-absorbing layer. Light that is not absorbed by this layer is diffusely reflected from the surface. As a result, it becomes less shiny and more matte.

One of the patented options involves creating a matte black surface by electrochemical anodizing of aluminum or aluminum alloy. Another option allows you to achieve this effect in the process of deposition of the coloring elements on the metal oxide layers. In this case, the metal substrate can be made of any suitable material, including aluminum, titanium or steel.

Despite the fact that the patent application dates from 2019, Apple has not applied this technology in practice before. However, it is possible that in the future the company will release a matte black MacBook or some other device, the body of which will be painted in real black.

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Introduced drone Aevum Ravn X, which can quickly and often put satellites into orbit

Introduced drone Aevum Ravn X, which can quickly and often put satellites into orbit


Startup Aevum from Alabama (USA) presented on December 3 one of the world’s largest drones Ravn X, designed to launch small spacecraft into orbit.

The Ravn X combines a horizontal take-off and landing unmanned aircraft with a rocket that can be launched from high altitude and can deliver small payloads into space.

The Ravn X is 80 feet (24.4 m) long, 60 feet (18.3 m) wingspan and 18 feet (5.5 m) high. It is not the largest unmanned aerial vehicle (UAV) in size. For example, the wings of Northrop Grumman’s MQ-4C Triton drone extend nearly 131 feet (39.9 m). But the Ravn X weighs in at 55,000 pounds (24.9 tonnes).

The Ravn X delivery system is capable of putting small satellites into orbit in just 180 minutes, with the ability to re-launch shortly thereafter. The drone uses conventional fuel, the same as commercial airliners, and can take off and land in almost any weather, according to founder and CEO Jay Skylus. It can also take off and land anywhere on a normal one mile (1.6 km) runway. This means that, in theory, Ravn X can use almost any operating airport in the world as a launch and landing pad.

One of the key differences between Aevum and other startups in the space launch industry is that Ravn X already has clients, including contracts with the US government worth over $ 1 billion. Its first mission is to launch the small satellite ASLON-45 for the Space Force. US slated for late 2021. There is also a 20 mission contract for nine years with the US Air Force Center for Space and Rocket Systems. According to Skylus, the startup has already begun supplying the serial Aevum to customers.

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Apple Watch released a strap that is equipped with two cameras

Apple Watch released a strap that is equipped with two cameras


An interesting accessory for the Apple Watch has become available for ordering – a strap called Wristcam worth $ 299. The novelty is intended to fill the gap in the form of a built-in camera that is missing in the Apple gadget.

The accessory contains two integrated cameras at once. In particular, the owner is looking at a 2-megapixel module that provides the ability to record video in 1080p.

Another block is designed for shooting the surrounding world. This module is built on an 8 megapixel sensor. Supports 4K video recording. Each of the cameras is equipped with a microphone.

The strap contains its own battery, which provides power for the electronic components. For wireless data exchange with the watch itself and a smartphone, Wi-Fi controllers (2.4 and 5 GHz bands) and Bluetooth 5.0 are provided.

The Wristcam also includes a flash drive – it can hold 8GB of data. The accompanying mobile application is used to interact with the strap.

The novelty is compatible with Apple Watch Series 1-6. Buyers are available in sizes 38/40 and 42/44 mm, as well as various color options, including black, white and gray.

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Chinese quantum computer was able to surpass the classical system billions of times in one scientific task

Chinese quantum computer was able to surpass the classical system billions of times in one scientific task


Physicists from the Shanghai China University of Science and Technology (USTC) on their own quantum computer Jzhāng have implemented an experiment on sampling Gaussian bosons. The Jzhāng quantum system took 76 photons in 200 seconds, while a classical supercomputer would take 2.5 billion years.

An experiment at a Chinese university is not even a pen test. Scientists are still in doubt about the choice of physical principles on which quantum computers can be built, and are not even sure about the choice of the range of problems with which quantum systems will cope better than classical ones. Therefore, the experience gained, the path even it will not entail any practical results in the near future, is no less important than the obvious breakthrough.

At one time, theoretical physicists pinned many hopes on optical (photonic) quantum computers. This was due to the fact that photons promised to become qubits at room temperature, which would greatly simplify the assembly and operation of quantum systems. In practice, creating a multi-qubit optical quantum system would require millions of lasers and hundreds of millions of mirrors, prisms, and much more, which would make one forget about the notorious quantum superiority of optical quantum computers over classical ones.

The experience supplied by the Chinese has shown that even with a limited set of components, an optical quantum system is capable of surpassing the classical one, which means that there are prospects in this direction, you just have to work and work.

The problem of sampling Gaussian bosons by a classical computer is solved by the matrix method, which exponentially increases the computation time as the number of certain particles increases. An optical quantum computer is its own operating model for sampling Gaussian bosons. To calculate the result, you just need to experiment. And if each selection cycle on a quantum system takes up to 200 seconds, then the supercomputer must spend incomparably more time on this.

However, the Chinese installation presented by physicists is also not simple. The laser radiation is split into 25 beams and affects 25 crystals of potassium titanyl phosphate. After hitting each crystal, two photons fly out of it in opposite directions. The photons hit 100 entrances, each of which follows a path of 300 prisms and 75 mirrors. The system also has 100 exits with sensors at the end, which register particles that have reached the finish line. On average, over 200 second cycles, the USTC team detected about 43 photons per launch. But at one time they observed 76 photons – more than enough to justify a claim for quantum superiority.

A classical computer, under good circumstances, is able to calculate 50 photons in two days of calculations, and it may take 2.5 billion years to select 76 photons, as extrapolation says.

In addition to proving the fundamental possibility of achieving quantum superiority on an optical quantum computer, the result obtained can theoretically be applied to solving practical problems in the near future. For example, for solving specialized problems in quantum chemistry and mathematics. In a broader sense, the ability to manipulate photons as qubits is a prerequisite for the creation of a large-scale quantum Internet or its key elements in the future. In other words, in this case, the following thesis is appropriate “The road will be mastered by the walker”

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Elden Ring has reached one of the final stages of development and is ready for public display

Elden Ring has reached one of the final stages of development and is ready for public display


Blogger and modder Lance McDonald, in a recent live stream on his Twitch channel, commented on the development status of From Software’s Elden Ring action RPG.

Officially, nothing has really been heard about Elden Ring since the announcement in June 2019, but McDonald has reason to believe that the game has entered one of the last stages of production.

The blogger came to this conclusion based on the information he has about the participation of contractors in the project: “Elden Ring seems to have people who are brought in when the games are almost finished”

According to McDonald, it looks like Elden Ring is ready for a public show. At the same time, the modder admitted that he does not know if the game will appear at the upcoming The Game Awards 2020.

Formerly Former Senior Editor at Game Informer Imran Khan on my microblog admitted that Elden Ring may indeed receive a new trailer in the near future.

McDonald commented on a possible Elden Ring premiere date. Recently there were rumors that the game was supposed to be released in March 2021, but due to the COVID-19 pandemic, the release will be delayed by “Two to three months”

MacDonald does not believe in such an optimistic time frame, otherwise he would already know much more about the project: “I don’t think it’s coming out so soon. Probably sometime next year, but I don’t have enough information. “

“If I know something for sure, I will not spoil the surprise. Big game, excitement. If I suddenly stop gossiping about Elden Ring, then, most likely, I happened to learn something cool about her “– shared MacDonald.

According to official figures, Elden Ring is being created for PC, PS4 and Xbox One, but the game may also be released on next-generation consoles. The RPG From Software has no release date yet.

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