Alienware co-founder and AMD chief game architect Frank Azor confirmed on Twitter that AMD will provide more details on hardware ray tracing and DLSS analog AI scaling technology before the Radeon RX 6000 hits market.
When asked when we will hear the details of ray tracing and scaling, Mr. Azor replied: “We will cover these moments from now until the date of the release of video cards. You are welcome, dial patience. Thank you for your support and interest. ” Recall: the launch of new AMD video cards is scheduled for the 18th, so we should hear new information in the next 2 weeks.
Those answers will come between now and our availability dates. Please stay tuned. Thank you for your support and interest.
– Frank Azor (@AzorFrank) October 29, 2020
AMD’s RDNA 2 architecture is at the core of the next-generation PlayStation 5 and Xbox Series S and X gaming consoles (though Microsoft claims that only its consoles can offer all the benefits of RDNA 2), which will hit the market this month. Both systems have support for hardware-accelerated ray tracing, which is also a feature of the recently introduced Radeon RX 6000 desktop graphics cards.
However, during the announcement, AMD was in no hurry to share details about the implementation of long-awaited technologies: ray tracing and scaling through machine learning technologies, which are key features of the GeForce RTX series. NVIDIA RTX and DLSS require support from developers – since the launch of Turing two years ago, the number of compatible games has grown significantly, but there are still too few of them.
AMD has already promised that its implementation of smart scaling will be open and cross-platform – that is, it will be compatible with consoles and, accordingly, should appear in a wider range of games. Unfortunately, so far no details have been provided on this subject, but senior vice president of AMD Radeon division Scott Herkelman (Scott Herkelman) said that the company is committed to helping developers integrate such technologies.
It remains to be seen whether AMD will make its DLSS counterpart part of the FidelityFX effects suite or rely on standards like DirectX Raytracing and DirectML Super Resolution. AMD has already talked a little about the ray tracing implementation in DiRT 5 and Godfall. Also, measurements of the performance of AMD Radeon RX 6800 in Tomb Raider with “rays” have leaked to the Network. And judging by some estimates, the RDNA 2’s ray tracing performance may be lower than the Ampere.
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