Amnesia developers talk about unrealized ideas for the first game

Amnesia developers talk about unrealized ideas for the first game


Independent Swedish studio Frictional Games on the occasion of the 10th anniversary of Amnesia: The Dark Descent on my microblog shared little-known facts about the development of her popular horror.

At first, Amnesia: The Dark Descent was called Horror cabinet and was inspired by the films “Saw” and “Hostel”: the events of that version of the game would unfold in the modern world.

That Amnesia: The Dark Descent Gamers Know and Love (Fear) Was Influenced literary works Bram Stoker (“Dracula”), Howard Lovecraft (“The Dog”) and Karl Zimmer (“Soul of Flesh”), and films Tim Burton.


In addition, the developers talked about ideas that were never implemented in the final version of Amnesia: The Dark Descent. For example, the game should have appeared two more locations (greenhouse and sectional hall), enemies-plants and people-fish

Also, Frictional Games hoped, among other things, to add to gameplay The Dark Descent a flintlock pistol and bombs to blow up walls, and in plot – Jesus, Nicolas Flamel, Geber and Count Saint-Germain.

Amnesia: The Dark Descent tells the story of a lost memory Daniel, who wakes up in a deserted castle. The hero will have to reveal the secrets of the past and survive in clashes with nightmarish monsters.

The release of Amnesia: The Dark Descent took place on September 8, 2010 on PC, and subsequently the horror appeared on PS4, Xbox One and Nintendo Switch. Frictional Games is currently working on an indirect sequel to the game, Amnesia: Rebirth.

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