Larian Studios has posted a message to fans on Steam following the June Baldur’s Gate 3 demo. The developers talked about how the combat system and stealth mechanics have changed compared to previous shows.
Since the February demonstration, the combat system has become “Faster and more responsive” thanks to redesigned animation, as well as the introduction of the concept of group initiative.
The sequence of the characters’ turn is determined in turn-based mode, but party members standing close to each other can act simultaneously (this also works in co-op), which significantly reduces the waiting time for their turn.
The stealth mechanic now takes into account the degree of illumination of the environment, so now heroes have a chance to remain unnoticed even if they fall into the enemy’s field of view. But there are conditions:
- the area is lit – the character will always be noticed;
- slightly shaded – check the stealth skill;
- slightly shaded, but the enemy has dark vision – they will notice;
- heavily shaded – they won’t notice;
- heavily shaded, but the enemy has darkvision – a stealth skill check.
Among other things, stealth can be used to prepare for battle. In such cases, the forced turn-based mode will come in handy, which is allowed to be turned on at any time outside of battles.
Each turn is 6 seconds. The mode allows players to predict the movement of enemies, solve puzzles, avoid and set traps (for example, with fireballs) and so on.
Recall that in the middle of last month, the gameplay trailer for Baldur’s Gate 3 was published, and a few days later the authors made an hour and a half presentation of the gameplay.
The release of Baldur’s Gate 3 in early access on PC (Steam) and in Google Stadia is expected in August this year. Larian Studios are not yet ready to name the exact date, but they assure that development is progressing at a good pace.
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