Game tested on PC
Control turned out to be one of the nicest surprises of 2019. It’s even more gratifying that Remedy has been supporting the game with new content for a whole year, from free updates with an additional game mode to full story add-ons. The Foundation has shed some light on the past of the Old House, and AWE is honored to link Control to another popular developer series, Alan Wake. But if you are prepared for a full-fledged continuation of Alan’s story, moderate your expectations a little. For now.
⇡ #He wrote his return
In Control itself, several times there were direct references to a story familiar to us from Alan Wake. The Bureau investigating any hints of paranormalism visited Bright Falls and officially registered the incident as an Alternate World Event, or simply AMC (Alternate World Event, AWE). So, according to the mythology of the game, are called unexplained events, the essence of which is contrary to the usual laws of the world. The second and last (at least announced) addition develops the theme and ties the two franchises more closely.
The authors call AWE the first step towards creating your own gaming universe – Remedy Connected Universe. Quite possibly, one day Quantum Break will fit in here, which also revolves around fantastic anomalies. So far, the main character Jesse Fayden, who managed to deal with the invasion of otherworldly entities into the real world, will only intersect with Alan Wake. And then only in passing. Although the famous writer is a catalyst for events, most of the time he remains somewhere on the periphery of events. Basically, we have to chase other old acquaintances.
The darkness from Bright Falls not only affected the Wakes, but also consumed Dr. Emil Hartman. The Bureau managed to grab him and lock him in the Investigation Sector – a now abandoned section of the Old House, where Alan calls Jesse. Only the hostage soon drove the agents into a trap himself and turned into a dark entity, with which we will have to deal. There is no need to expect special plot revelations from AWE. Moreover, the story seems lazy.
This time, the writers overdid it with various notes. In the very first hall of the abandoned Sector, a dozen and a half documents and audio diaries are scattered. The lyrics are well written, but we got together to play. More than half of the time is devoted to two AMC, which have nothing to do with the Bright Falls case, but only add a few details to the picture of the Control world.
Even The Foundation, while not shining with powerful intrigue, was still a much more important piece of the puzzle. By the way, all the hints from the first supplement about the ulterior motives of the Council, managing the Bureau from a mysterious parallel dimension, remained in the air. Apparently, this storyline will only develop in the conditional Control 2.
If you remember the additions to Alan Wake, in the last one, the writer comes up with a great escape plan from the Dark. Since his texts are being implemented, then you just need to write about your salvation. It is logical! AWE hints that the idea was a success. The final actually says directly that the full-fledged Alan Wake 2 will take place in two years. Oh, and we were tired of waiting!
From a gameplay point of view, the add-on is also stingy with innovations. The service weapon received a new firing mode – sticky grenades with remote detonation. For completing new side missions, you will receive powerful unique modifiers for the usual firing modes. Jesse’s supernatural abilities also received several new upgrades. The shield has become more useful, and telekinesis can now grab up to three objects at a time.
If you have already completed the main plot and the first expansion (which is most likely), then the updated and improved arsenal can be tried in new game modes: fend off the waves of the Ies, destroy enemies for a while, or replay boss battles. Well, or go to conquer the expeditions added by the first free update.
Despite the modest portions of actual new content, Control is still fun to play. The action is still exciting, feels great and looks damn spectacular: bullets crumbling plaster and chipping pieces of slabs, explosions spreading workplaces, and a successfully abandoned cabinet, mesmerizing and physically correct, demolishes everything in its path. Any excuse to throw office furniture with the power of thought is welcome.
There is also a gameplay nod to Alan Wake. Some passages are blocked by darkness, which has to be burned out with small searchlights. Although the idea could be developed by adding opponents vulnerable to light. But in this way, only the main villain of history has to be fought. And this episode can hardly be called a battle; rather, it is a dash from one illuminated safety island to another in an attempt to turn on all the generators as soon as possible.
* * *
It’s always nice to find a reason to return to Control for another couple of hours. AWE is a great opportunity, especially for those who have been waiting for news of the fate of Alan Wake for years. You just have to come to terms with the fact that Remedy only teased fans with hints about the great future of their projects within a single universe.
- Control shootings still remain on the edge of art;
- Alan Wake is back! ..
- … but only to hint that he is a modest guest here, and we will see him fully not earlier than in two years;
- plot questions of The Foundation also remained unanswered;
- little, very little!
More about the grading system
Score: 6…0 out of 10
Either a modest addition to Control, or a lengthy teaser for Alan Wake 2. In any case, it’s nice to see Jesse and Alan in one shot. We are looking forward to what it will turn into.
If you notice an error, select it with the mouse and press CTRL + ENTER.