Andrey Markeev | 01/05/2021
HP Inc. held a presentation of its VR solutions based on the AltspaceVR virtual reality platform. The event was held online using solutions VR… Joanna Popper
(Joanna Popper), head of department VR, HP Inc., stressed that in 2020 the introduction of virtual reality technologies and the study of them
opportunities has become especially relevant – companies are trying to find new ways to productively interact with employees and customers, and gamers – to gain new experience and achieve even clearer
detail in games.
As part of this strategy, this fall the company unveiled its second generation Reverb G2 virtual reality helmet, which replaced the Reverb G1. This device did not become revolutionary,
but received a number of improvements. It is equipped with 4 tracking cameras, 2 LCD displays with a resolution of 2160 x 2160 pixels, which provide a viewing angle of 114 °.
Also in his arsenal there are two controllers connected via Bluetooth, lenses from Valve with the ability to adjust the interpupillary distance and two loudspeakers to improve sound quality,
spaced from the ears by 10 mm.
The helmet supports popular platforms SteamVR and Windows Mixed Reality. At the moment, the device is available in Russia for pre-order at a price of 74,990 rubles.
Also at the event were the recently announced HP Omnicept Edition and HP Omnicept Solution, which are due to hit the market next year. Together they represent
is a personalized platform, a virtual reality headset and a software development kit (SDK).
HP Reverb G2 Omnicept Edition VR Headset is primarily aimed at developers and enterprise customers, equipped with a front camera, as well as eye tracking and frequency sensors
heart rate. With these innovations, application developers will be able to capture the physiological reactions of the user and create more realistic applications.
In turn, the HP Omnicept SDK toolkit will provide the collection and interpretation using machine learning models of data coming from the helmet about the user’s cognitive load during a VR session.
All of this will allow companies to realize new use cases for VR technology, in particular, improve the learning outcomes of their employees and expand the opportunities for their collaboration.
Thus, the Mimbus company, which became one of the first users of the HP Omnicept solution, introduced it into the corporate training system, which made it possible, thanks to the availability of real-time feedback.
time to make VR learning more fun and productive.
Also, during the presentation of new solutions, two sessions devoted to virtual reality were held. At the first of them, Joanna Popper and experts from the gaming industry discussed issues related to new
opportunities for entertainment. The second session was devoted to the use of VR technologies in the commercial segment.
Virtual Reality (VR), Augmented Reality AR