As promised, as part of the Panel From Hell broadcast, the developers of Baldur’s Gate 3 from Larian Studios not only announced the release date of the game in Early Access, but also talked about the benefits of lobotomy and showed the full intro.
Recall that the February version of the trailer ended at the disappearance of the nautiloid, where, as a result of the abduction by illithids (they are also mind flayers), the Gityanka Leisel was imprisoned.
As it turned out, in an attempt to hide from the dragons that started pursuing the nautiloid, the illithids decide to teleport to Avernus – the first of the nine circles (layers) of the local hell called Baator.
From this moment the gameplay of Baldur’s Gate 3 begins. The player, who at this stage of the passage controls the character of the first level, has to figure out how to get out of Avernus without getting bogged down in the Blood War unfolding here.
During the training, users will stumble upon an intellect devourer stuck in the skull of an unlucky human. The hero can perform a kind of lobotomy and free the creature from imprisonment, thus gaining an (un) faithful follower.
According to Larian Studios CEO Swen Vincke, literally for “Couple of weeks” before the show, this scene was not in the game, but the team members saw an opportunity to turn a non-interactive element of the environment into a gameplay episode.
Baldur’s Gate 3 early access is expected to start on September 30 this year on PC (Steam) and in the Google Stadia cloud service. Following the announcement, the developers also presented the not yet final system requirements for the game.
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