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Immortals Fenyx Rising is a divine comedy. Review / Games

Genre Action RPG
Publisher Ubisoft
Publisher in Russia Ubisoft
Developer Ubisoft quebec
Minimum Requirements Intel Core i5-2400 3.1 GHz / AMD FX-6300 3.5 GHz, 8 GB RAM, DirectX 11 graphics card and 2 or 3 GB memory, such as NVIDIA GeForce GTX 660 / AMD Radeon R9 280X, 28 GB per hard drive, internet connection and Uplay account
Recommended Requirements Intel Core i7-3770 3.4 GHz / AMD FX-8350 4.0 GHz, 8 GB RAM, DirectX 11 graphics card and 4 GB memory, such as NVIDIA GeForce GTX 970 / AMD Radeon R9 290
release date December 3, 2020
Age qualification From 12 years old
Platforms PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, Xbox One, Nintendo Switch, Google Stadia
Official site

Played on PS4

The resounding success of The Legend of Zelda: Breath of the Wild could not fail to make major publishers want to do something similar to her. It is unlikely that the process of creating Immortals Fenyx Rising began with the words “we need a Zelda clone!” from the mouth of the CEO of Ubisoft (approx. Ed .: I am one hundred percent sure that it was!), but the source of Ubisoft Quebec’s inspiration quickly becomes apparent. There is, of course, nothing wrong with that – as Picasso said, “good artists copy, and great artists steal.” Here, too, there are elements that have been written off exactly, as well as components that are familiar to Ubisoft games.

⇡ #Miracle island

Immortals Fenyx Rising was created by the same team that worked on Assassin’s Creed Odyssey. Since the team has already touched on the history of Ancient Greece, it is logical to do something about ancient Greek mythology. We take on the role of Phoenix (or Phoenix – gender and appearance are adjusted), a mere mortal who ends up on the Golden Island, sees petrified statues around her instead of living people and quickly realizes that she needs to save the world.

Armor, helmets, the appearance of the companion bird, the appearance of the character - everything can be customized and changed at any time

Armor, helmets, the appearance of the companion bird, the appearance of the character – everything can be customized and changed at any time

The monster Typhon, once imprisoned by Zeus under the ground, broke free and is ready to destroy all the gods. We need to help four of them – Ares, Hephaestus, Aphrodite and Athena, and then receive their blessings, become stronger and give Typhon a rebuff. The monster deprived the gods of their powers: he turned Athena into a little girl, and Ares into a rooster. Fortunately, Phoenix at the very beginning of the game receives a “starting set of the savior of Olympus”: a sword, an ax, some kind of armor, and most importantly – wings that allow him to soar above the ground after jumping.

As you might have guessed from the trailers, Immortals tries to take themselves not too seriously. The story of Phoenix is ​​presented in the form of a story, which is read to Zeus by Prometheus chained to a rock (speaking in the Russian version in the voice of Vesemir from The Witcher 3), so that behind the scenes, both of them often comment on what is happening and joke from time to time. The humor is solid, the actors are not annoying, the feeling of awkwardness and shame for the narrators does not arise, and the jokes are often based on ancient Greek myths – if you have not gone deep into these topics before, you can even learn something new here. Plus, throughout the game, the idea is expressed that you should not be ashamed of your shortcomings and ideal people (gods) do not exist – not so much moral, but still.

⇡ #Treasure Island

The gameplay is also perceived positively in most cases, but it should be said right away that the basis of the gameplay is not very similar to Zelda. In Breath of the Wild, the player regularly feels like a discoverer – you look at an object from afar or from above, you approach it and you will definitely find something interesting there. In Immortals this way, you will hardly find something valuable, and it is not so convenient to do it – here you almost immediately get the opportunity to use distant vision (read: binoculars) and find new places with the help of the sight in the center of the screen. I hit a plateau, turned on my vision, scanned everything around, found five or ten icons without making any effort, and went on.

Stamina boost allows you to fly longer to cover huge distances after jumping from great heights

Stamina boost allows you to fly longer to cover huge distances after jumping from great heights

Most likely, the authors did not have another way. It will take many years to create a large open world and think over it to the smallest detail – Breath of The Wild, released in 2017, began to be developed back in 2011. In addition, for Ubisoft, this is also a completely new series, and not the legendary “Zelda”, which everyone knows about, so you can’t count on big sales. Bad Immortals doesn’t do that, however – it has a lot of merits, including those related to the design of the world. Although it was not without annoying flaws.

The Golden Island offers entertainment at every step: here and running from one point to another, and control of the flight of an arrow, which must slip through all the rings on the way, and simplified “tags”. But the main thing is a huge number of puzzles, and if the game suggests their location, then the solutions are not shared at all, even at the lowest difficulty level. Either you need to put objects on the buttons that you sometimes find with difficulty, then move the boxes in a certain order, then use an arrow: fly over the fire, light it and crash into an extinguished torch near a nearby rock – there are plenty of options.

There is especially a lot of variety in the dungeons of Tartarus, where interesting finds are found one after another. It can be as a small series of puzzles of increasing difficulty, or one big puzzle, consisting of several small ones – the latter is usually found in story dungeons. There you find yourself in situations that do not exist in the open world. In one episode, you work with large cubes that fly off the ground when you first hit them and fall when you hit them second. In the other, you see cubes connected to each other – grabbing one, you move the second, regardless of its weight, and you can make double jumps.

There are many types of riddles - some can only be found in one dungeon for the entire game

There are many types of riddles – some can only be found in one dungeon for the entire game

It is a pity that some puzzles seem to be drawn-out due to the large number of platforms, the slow movement of the heroine when carrying objects or the need to perform too many actions. In one of the episodes, you need to roll two balls from one end of the location to the other through simple labyrinths, but some of their parts are destroyed – you need to find cubes and fill in the gaps. It’s hard to call it a riddle, since the solution is obvious, and that’s why it’s boring to do it all: running back and forth, summoning new balls when old ones fall, lifting cubes and slowly moving towards bridges – at such moments the game simply does not respect your time.

⇡ #Stronger than Typhon

Fortunately, there are not many such tedious episodes. In most cases, you are happy to be distracted from the plot tasks and start “cleaning” the icons on the map. One of the main features borrowed from “Zelda” is a limited supply of stamina, which dries up when running fast, climbing rocks and flying. Therefore, at first, it is difficult to climb high mountains, but still there are many points of interest available – and there are equipment items that give bonuses to characteristics, all kinds of resources and ingredients to improve items in the inventory.

Immortals offers flexible character customization and does not punish for “wrong” leveling. Here you improve not one specific sword or a separate helmet, but the entire category as a whole, that is, the equipment itself has no defense and attack indicators. This allows you to experiment on the fly with all your junk in your inventory: one sword increases damage at full health, the other restores stamina when making a combo in the air; sometimes you get bonus ingredients with one breastplate, with another you can shoot a bow faster or increase your defense against unique enemies …

The combo counter is an important element in battle: the higher it is, the sooner the attacks will begin to heal the heroine

The combo counter is an important element in battle: the higher it is, the sooner the attacks will begin to heal the heroine

The combat system seems simple at first, but after gaining new skills, it becomes better and better. Phoenix has two types of blows: weak hits with a sword, and strong – with an ax. Heavy swings also hit the opponent’s stamina – when the scale runs out, the enemy will temporarily become immobilized. This is especially useful in boss fights, including cyclops, gorgons, and harpies. Later, completing tests and buying new skills for Charon’s coins, you learn to be attracted to flying opponents, make a quick dash towards enemies, summon a bird to interrupt the attacks of opponents, and much more. At times, all these colorful combos and slowdowns even make you remember Devil May Cry.


The main problem with Immortals Fenyx Rising is the lack of any new ideas. It borrows a lot from both other Ubisoft games and well-known releases from other studios, wraps it up in a funny story based on the myths and legends of Ancient Greece, but offers almost nothing new. The list of advantages still far outweighs a handful of disadvantages, but it’s difficult to call Immortals the best Ubisoft release this year.


  • good story, good humor and good Russian soundtrack;
  • an open world offers entertainment for all tastes;
  • most riddles are fun and inventive, even when solving them requires only a couple of steps;
  • a fun combat system that gets better as you level up;
  • colorful and varied locations.


  • there are plenty of borrowed ideas, almost no new ones of our own;
  • some puzzles are lengthy and don’t respect the player’s time.

Graphic arts

Immortals Fenyx Rising looks good even on older consoles, but the beauty of the vibrant scenic locations can only be seen on modern platforms.


The soundtrack was created by Gareth Cocker, composer of the Ori series, and although the music is not remembered at all here, it sounds great in the game itself. The Russian soundtrack is also worth praising – all the actors are in their places.

Single player game

The main plot can be completed in 20 hours, but you will regularly be distracted either by side tasks, or by exploring the environment and solving tons of riddles – in most cases you spend your time with pleasure.

Collective game

Not provided.

General impression

A good trip to the island with interesting puzzles in the company of gods who do not stop joking. Not Zelda, but not a bad attempt to do something in her spirit.

Rating: 8.0 / 10

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