Чего не отнять — город получился пейзажным. А полёты на паутине по-прежнему захватывают дух — особенно с тактильной отдачей от DualSense

Miles Morales – in a web of mediocrity. Review / Games


Played on PS5

In the grandiose Marvel’s Spider-Man, the harmonious combination of an epic superhero story with real, human relationships between the characters and subtly elaborated plot arcs was striking – all this together led to a real catharsis in the finale. Do not forget about the game variety, as well as the skillful alternation of interesting mechanics. In form, “Spider-Man: Miles Morales” struggles to meet a high standard, and in fact, does not fall into any of the emotional goals.


What not to take away - the city turned out to be landscape. And flying on the web is still breathtaking - especially with the tactile feedback from DualSense

What not to take away – the city turned out to be landscape. And flying on the web is still breathtaking – especially with the tactile feedback from DualSense

⇡ #Spyder-Barbara

The prologue starts off with a strong note: scenes of a swift pursuit and a spectacular battle with a Rhinoceros are perhaps the only episode of the game comparable in scale to its predecessor. But Peter Parker, on a rather far-fetched occasion, leaves the city, taking the integrity of history in his suitcases. Which, in fairness, starts with the original ones that are acceptable for the genre.

Christmas is on the way, Miles is slightly worried that his alter-ego, the “other” Spider-Man, is viewed with skepticism by citizens and is eager to prove himself; the city is about to launch a nouform reactor capable of supporting the metropolis for decades; but this is not happy about the organization of the terrorist-anarchist “Underground”, which is preparing a series of military actions against the “Roxon” corporation, which is hiding much about its advanced source of energy.


The cat's line is perhaps the most elaborate in the game

The cat’s line is perhaps the most elaborate in the game

And here a completely working plot turns into a high-speed soap opera. The story rushes forward, forgetting about the sequence and fluidity of the narrative, hastily introducing “important” characters in order to immediately reveal their “shocking” secrets. Two people close to Miles suddenly turn out to be direct participants in the conflict between Roxon and Underground, of course, on opposite sides of the barricades. The superhero, as it should be, conducts explanatory conversations with everyone, but the dialogues always come down to a hysterical outcome and a “storm of passions” that flows into a banal scuffle. Kindergarten.

Let’s not forget about the “chosen” cliches, which, as according to the manual, wander from one mediocre project to another. There is a phenomenal lead to the battle in the key “I am so protective of you that I will inflict grievous bodily harm in order to save you from trouble”, and a character who regularly performs meager actions, who is designated by an unprecedented intellectual, and, of course, the “pride” of a lazy pen – unmotivated climactic sacrifice. There was a problem with the graphic “soap”, now – with the dramatic!


It is customary for Jay John Jameson to be perceived as a clown in the information space, while he, meanwhile, raises sensitive topics: a disguised vigilante performs lynching on the streets while the police are idle. At this point, you will think about it ...

It is customary for Jay John Jameson to be perceived as a clown in the information space, while he, meanwhile, raises sensitive topics: a disguised vigilante performs lynching on the streets while the police are idle. At this point, you will think about it …

⇡ #Pathetic five

The play also fails on the spectacular field. There are not enough spectacular scenes, and even those that exist are insipid and not memorable. No wonder: in the new “Spider-Man” there was no place for the important engine of a strong superhero action movie – the iconic supervillains of the spider multiverse (Rhino is here, count it, and no, even if it’s a boss twice). Instead, a couple of second-rate canon opponents.

A craftsman (I will not go into spoilers related to the real personality of the character), pure terrorist, tossing between “justice” and the acceptable price for it, and only in words. And with the maximalism characteristic of adolescents, it continues to sow chaos and devastation. It is noticeable how the authors strainedly try to evoke sympathy for the character, but it turns out to generate only explosive irritation.

The tramp is not far away from his “colleague” and also does not take a confident position in life. More precisely, he is trying to play on two sides, clearly making it clear that although he works for the “bad”, he himself is good, kind and caring (and the earned “dirty” money, you must understand, gives out to the needy). The contradictory attitude fetters him tightly and, as a result, he does not perform any significant actions for the entire story. We wanted to make antiheroes with gray morals, but we ended up with just gray characters.


New York doctors recommend: wear masks!

New York doctors recommend: wear masks!

A sane main (or at least a strong secondary) antagonist with a well-developed story arc, understandable motivation and a holistic personality passed by the game. The previously mentioned Rhino runs through history as a passing extra. Like the Kingpin appearing for a couple of seconds in a totally awkward scene – see the scope – on a laptop screen. As a result, the head of the Roxon Corporation, Simon Krieger, the “duty” villain-capitalist, who has absorbed into his image all the clichés that the would-be scriptwriters could reach, has to take the rap. He runs a huge energy conglomerate, and has enriched himself at the expense of “ordinary” scientists, of course, uses the services of mercenaries, and his urban projects, of course, harm the health of the townspeople. In general, he is a scoundrel, and he also loves money, and I suppose we don’t need to understand greater character depth… True, this “win-win” option does not work – the authors are too inconsistent to weave it into the narrative.

⇡ #Great strength – great irresponsibility

The gameplay is still ahead of the plot in terms of fascination, but not much. Of course, most of the mechanics have moved to the new “Spider-Man” from its predecessor. And, I must say, the fighting and stealth are still excellent here. But the combat component was slightly cut in variety: Miles has a significantly smaller number of spider-web modifiers, the skill tree is noticeably scanty, and the talents on it are growing mostly useless. A completely natural situation: accumulate a dozen improvement points and not even remember about them.


Unlike Peter, Miles doesn't know how to joke so far. And, alas, there are no tasks that teach the basic principles of puns in the game either ...

Unlike Peter, Miles doesn’t know how to joke so far. And, alas, there are no tasks that teach the basic principles of puns in the game either …

The shortage is compensated by the new unique skills of Morales – biopower and disguise. The first feature is focused on combat and gives you the ability to inflict a powerful electric shock on enemies. Disguise allows you to become invisible for quite a long time – handy both in skirmishes and during stealth segments. However, although at first the skill seems appropriate, in fact it significantly spoils the balance, making any task excessively simple. But the plot already runs for a couple of hours.

A short campaign juggles with fights, hidden tasks, uninteresting puzzles from the category of “move the train cars in the correct order”, rare chases and fights with bosses (with their high concentration closer to the final). Enemies, alas, do not shine with variety, and they do not differ much from opponents from Marvel’s Spider-Man and its DLC, and therefore, after an hour of systematic beating of criminals, anarchists and corporate soldiers, despondency gradually overcomes. Not to mention the fact that, towards the end, the story missions are artificially stretched out by an exorbitant number of enemies.


Spider-Man now has his own mobile app where you can find mini-quests. Optional and boring ...

Spider-Man now has his own mobile app where you can find mini-quests. Optional and boring …

In theory, side quests, additional trials and random events on the map should save you from the tedious and cyclical activities of the main campaign. And for a while, suppressing crime on the city streets is really entertaining, as is finding time capsules, spotting street beats (Miles literally records city sounds for a mixtape), clearing enemy bases and hiding places. But, alas, they will not take long – most of them are boring and do not cause absolutely any desire to knock out “one hundred percent” of the passage.

***

Obviously, “Spider-Man: Miles Morales” was made in a hurry – this is understandable both from the weak drama and the meager filling of the world, and New York itself (along with the game mechanics) was transferred one to one from a more talented game, except perhaps sprinkled with snow. I would like to believe that a little more time and effort will be spent on the real sequel.

Advantages:

  • picturesque winter New York;
  • mechanics from Marvel’s Spider-Man are still good;
  • Miles’ abilities add some variety to the gameplay.

Disadvantages:

  • awkward and boring story;
  • faded plywood characters and dialogues like teenage dramas;
  • the game is too long, even with its transience;
  • quickly annoying side activities.

Graphic arts

The visual beauties are the strongest part of the game: the panoramas of the city are amazing, and the ray tracing adds polish. But the design of the antagonists’ costumes looks sloppy – as if the task was to make it as inexpressive as possible.

Sound

The noises of the big city, the sounds of contractions and the elaboration of the entire audio content are performed professionally and with high quality. Dubbing is also at a high technical level. But with the artistic part, it turned out worse: it seems that some voice actors themselves, at times, do not believe in the motivation of their own characters, and therefore a palpable falsity emerges from many of the lines. Music, in general, is not bad, but without discoveries – it plays itself in the background, and okay. But at least for the final battle it was worth choosing something more appropriate for the moment.

Single player game

A boring, trivial story and similar tasks, but mesmerizing flights on the web and excellent hand-to-hand combat. For the sake of the latter, it is better to replay the outstanding Marvel’s Spider-Man (or its remaster for PS5) and not waste time on boring punching.

Collective game

Not provided.

General impression

A product of such mediocre artistic quality and scanty playful content should be released with a warning note: “Caution! Mediocre DLC for the price of an AAA project. “

Rating: 6.0 / 10

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