Naughty Dog Co-Founder Explains The Studio's Departure From Crash Bandicoot Games

Naughty Dog Co-Founder Explains The Studio’s Departure From Crash Bandicoot Games


Naughty Dog co-founder Jason Rubin recently told GamesRadar why the American studio stopped making games about Crash Bandicoot.

Recall that Naughty Dog’s contribution to the development of the series was limited to the release of the first three numbered parts of Crash Bandicoot and the racing offshoot of Crash Team Racing between 1996 and 1999.

The rights to the Crash Bandicoot franchise at the time were owned by Universal Interactive, and the studio’s contract was originally designed for three games, although Naughty Dog eventually managed to release four.

According to Rubin, the studio’s continued development of the Crash Bandicoot series of games was prevented, firstly, by the desire to do something new (it turned out to be Jak and Daxter), and, secondly, by the deteriorated relationship with Universal Interactive.

“Our relationship with Universal got to the point where we couldn’t keep making Crash Bandicoot games. We loved Crash Bandicoot and working with Sony, but it didn’t make sense financially. Universal held the rights, and the animosity was fierce. “– remembered Rubin.

The Naughty Dog case was continued by other studios, and the games developed by Rubin’s team were given new life thanks to full-fledged remakes from Activision (the current owner of the rights to the franchise).

As for Naughty Dog, when the Crash Bandicoot franchise was left behind, the studio switched to the Jak and Daxter series, followed by the completion of three Uncharted games, and then tackling The Last of Us.

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