С каждой новой встречей побеждать боссов все легче, как и во многих роглайках

Neon Abyss – “Isaac” in neon colors. Review / Games


Genre Roglike
Publisher Team17 Digital Ltd
Developer Veewo Games
Minimum Requirements Intel Core 2 Duo E6320 1.86 GHz / AMD Athlon II X2 270 3.4 GHz, 2 GB RAM, DirectX 11 graphics card with 256 or 512 MB memory, e.g. NVIDIA GeForce 7600 GS / AMD Radeon HD 3200, 1 GB on hard disk
Recommended Requirements Intel Core 2 Quad Q6600 2.4 GHz / AMD Phenom II X4 900 2.4 GHz, 2 GB RAM, DirectX 11 graphics card and 512 MB memory, such as NVIDIA GeForce 9600 / AMD Radeon HD 4650
release date July 14, 2020
Age qualification from 16 years old
Platforms PC, PlayStation 4, Xbox One, Nintendo Switch
Official site

Played on PS4

The words “indie” and “roguelike” come together so often that it seems as if new ideas for such games have nowhere else to come from – everything has already been stolen before us. Usually, all novelties of this genre are compared with The Binding of Isaac and Enter the Gungeon, two “titans” who have gained immense popularity and received many content updates. To stand out from their background, you need to jump over your head, to offer something unique, otherwise there is a risk of getting lost among a ton of other roguelikes that appear almost every month. Unfortunately, Neon Abyss lacks such a zest.

⇡ #We met somewhere

Her main problem is that she looks too much like “Isaac”, despite the location of the camera on the side, not on top. The path to the main boss is divided into several floors, from many rooms there are two or three exits. One of the doors is gold, behind it there is a room with an improvement, and if a key is not required on the first floor, then on the next one you cannot get there without it. There are secret rooms hidden behind destructible walls. Yes, even the rewards for killing bosses are exactly the same – they increase either weapon damage or health.

With each new meeting, it becomes easier to defeat bosses, as in many roguelikes

With each new meeting, it becomes easier to defeat bosses, as in many roguelikes

In terms of gameplay, this is a standard roguelike platformer: we explore the floor, find the room with the boss, defeat him and move on. Studying the locations, you stumble upon halls with monsters, and until you defeat everyone, you will not be able to get out of them. The hero has a limited number of “lives”, but hearts that drop out from time to time allow him to replenish his health. The character arrives in the Abyss with a weapon in his hands, and fires projectiles in much the same way as Isaac shoots tears. But if that poor fellow had to change the rate of fire and the size of the bullets with body modifications, then here you can find new types of weapons. Ultimately, the effect is the same.

The only new addition to Neon Abyss is the eggs, which are often dropped from chests. When you pick up an egg (there may be at least 50 of them – they even give an “achievement” for this) and run with it for a couple of minutes, sometimes a flying assistant hatches from it, which has a limited supply of lives and is able to automatically improve its characteristics by participating in killing enemies. One can block enemy bullets, the other shoots at opponents, the third poisons opponents approaching him. Clearing rooms with a whole team can be a lot of fun, although with a large number of companions it becomes more difficult to spot other people’s projectiles on the screen.

Some eggs will not hatch in the end, but one of the heroes has an increased chance of getting helpers

Some eggs will not hatch in the end, but one of the heroes has an increased chance of getting helpers

On the whole, the game is not bad, it just looked much more appropriate at least five years ago, when there were not so many roguelikes on the market. Neon Abyss looks great, boasts great location designs, and is full of funny references to games, movies and memes. However, it is difficult to get rid of the feeling that I’ve seen all this many times, especially if back in 2011 I spent sleepless nights in The Binding of Isaac and you know by heart what each upgrade found in it does. There is almost nothing unusual among the improvements here, because the mechanics themselves are almost the same as in Isaac.

⇡ #Timid steps forward

However, some elements were still developed. For example, there are as many as ten characters, four of which are available from the very beginning. And the difference between them is quite big. One of the heroes carries with him not only a firearm, but also a katana and can switch between them at any time. The other, if you hold down the corresponding button, performs a dash and deals damage to everyone it touches. The third, unlike everyone else, carries two different pistols. They are all played in different ways – here, and so one passage does not look like another due to the random generation of everything in a row, and with additional skills there is even more variety.

All collected items change the appearance of the character

All collected items change the appearance of the character

Even for defeating bosses, they give out a special currency, which you spend on cells in the development tree. It unlocks new characters, unlocks new items appearing in the Abyss, and adds secret rooms with new capabilities and shops. And if you got access to some upgrade, they will be allowed to test it during the next playthrough, issuing a “trial version”. The presence of such a progress system makes clearing the Abyss more exciting, plus, in parallel, the number of floors in it grows when you kill the main bosses, the list of which hangs in a separate menu.

It’s a pity that there are almost no interesting opponents. Standard set: someone flies and spits, someone crawls, someone explodes, large individuals after killing are divided into several small ones. But most annoying are the teleporting enemies, which can appear right in front of the character’s nose without any warning. They will fray especially a lot of nerves if, with one of the improvements, your cannon starts periodically firing rockets that cause damage to the main character when they explode next to him. And if there is also a hatched white ball flying around you, absorbing shells, including yours, there will be no pleasure from these missiles.

Sometimes there are test rooms where you need to survive three small waves of opponents, for which you will be awarded a couple of valuable prizes

Sometimes there are test rooms where you have to survive three small waves of opponents, for which you will be awarded a couple of valuable prizes

***

The impressions of Neon Abyss depend on how long you have been playing such roguelikes and how many have seen such games. The cat cried out for fresh ideas in it, but at the same time, familiar gameplay mechanics were recreated well, and mean innovations like helpers hatching from eggs make the passage not boring. And the progress system associated with unlocking new unique rooms and useful upgrades will help you not lose interest for a long time. But it’s still a pity that the developers did not take at least some risks and copied the ideal formula of “Isaac” – we love indie games for bold and original ideas, and not for trying to repeat someone’s success.

Advantages:

  • great visual style;
  • pleasant shooting, especially when the power of the weapon is increased;
  • a progress system with which new rooms and items are opened;
  • various heroes with their own unique abilities.

Disadvantages:

  • mechanics the game strongly resembles The Binding of Isaac, there is very little of its own in it;
  • items and even opponents are similar to those that we have killed in dozens of other roguelikes.

Graphic arts

Stylish picture in neon colors looks very nice. Separately, I would like to note that after killing enemies, the walls behind them are filled with blood – a trifle, but still pleasing to the eye.

Sound

The sounds of gunfire can be a little tiring, but you can make them quieter and listen to groovy electronic music.

Single player game

A standard roguelike platformer, almost devoid of any surprises. As always, each playthrough is different from the past, and thanks to unique heroes and many upgrades, monotony will not come soon.

Collective game

Not provided.

General impression

The almost complete lack of innovation makes Neon Abyss “just another roguelike with pretty graphics.” If the genre has already bored you, you will see little new here, but it does not make a bad game – it will definitely find its audience.

Score: 7, 0/ten

More details about system estimates

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