On yesterday’s broadcast, 343 Industries first introduced Halo Infinite gameplay. The events of the new part take place in large locations, but the world is not completely open. This and other details of the shooter, including the daily cycle and new equipment, were revealed by studio head Chris Lee in an interview with IGN.
Previous Halo titles stand out for their free-flowing gameplay, have structured storytelling, and rely on linear levels. In Halo Infinite, players will have the opportunity to explore the Ringworld much more extensively. However, according to Chris Lee, it doesn’t hurt to tell the linear story of the Master Chief.
Huge sections of the ring will be available in Halo Infinite. You will reach the site of yesterday’s presentation a few hours after the start of the campaign. You will have the opportunity to explore this area as well as other places in the artificial world. In addition, there will be many points of interest on the map that can be explored at the very beginning of the game. However, do not be afraid to miss them, because there will always be an opportunity to go back, explore the map and find even more targets. Other aspects of the vast world include the presence of animals and the diurnal cycle of day and night. You cannot pet the animals, but you can shoot them.
As for the equipment of the Master Chief, you can find various devices as you research the ring. The hero will also be able to upgrade items of equipment. The gameplay demo featured a grappling hook and shield – all of which represent a bit of a reimagining of Halo 3. The game will also offer new weapons, including a drum magazine, automatic rifle, pulse carbine, and more. The Master Chief’s arsenal, like in previous Halo games, can constantly change throughout the passage.
Halo Infinite will be released this fall on PC, Xbox One and Xbox Series X.
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