Dirt 5 on Xbox Series X is not doing well either. In difficult scenes, FPS drops to 52 frames per second. At the same time, the image quality is significantly lower compared to the competitor.
At Sony, the console does a better job of filtering textures and less likely to reduce image quality. Plus, the PlayStation’s polygon counting accuracy is clearly more accurate. This can be seen in the screenshot above.
Microsoft also acquired the rights to have their console featured in promotional materials for Assassin’s Creed Valhalla. This may give the impression that the Xbox does a better job with this game, but here too the PlayStation performed better. The set-top box from Microsoft has frame rate drops and picture twitching.
However, as the edition of The Verge found out from one of the developers, who preferred to remain anonymous, the reason why the Xbox Series X is inferior to the PlayStation 5 lies in optimization. Studios received development kits from Microsoft too late, plus the tight deadlines made it difficult to properly test and debug game projects. Sony sent their kits much earlier and the developers had more time for the optimization process.
Apart from this, the problem was caused by AMD, which GPUs are used in both consoles. But the hardware maker was very late in giving access to the RDNA 2 micro-instructions set for the Xbox Series X. Because of this, even Microsoft was forced to begin production of consoles only at the end of the summer. “Our competitors are really ahead of us. The fact is that we were waiting for AMD to provide us with full access to the microinstructions of its chips.“- said Phil Spencer (Head of Xbox) in an interview with The Verge.
Otherwise, the Xbox Series X console really has more hardware potential than the PlayStation, but at the moment, the games for it require improvement.