PR manager S.T.A.L.K.E.R. 2 shared new game details

PR manager S.T.A.L.K.E.R. 2 shared new game details


PR-manager of GSC Game World Zakhar Bocharov, in the framework of the recent release of the podcast “Not brought in” on the VKontakte website, shared scraps of new information about the hotly anticipated post-apocalyptic shooter S.T.A.L.K.E.R. 2.

When answering the question about the genre of the game, Bocharov named S.T.A.L.K.E.R. 2 with a mixture “Shooter, immersive sim and horror”, but refused to classify it as an RPG, although some role-playing elements (like an inventory system) are present in the project.

The previously mentioned “life simulation” A-Life 2.0, according to Bocharov, “Became more meticulous and much more detailed”than it was in the first part, and “The exhaust is similar to Nemesis”… Patented by Warner Bros. mechanics, however, were not a guideline for the team.

Bocharov also promised that closer to the release of S.T.A.L.K.E.R. 2 the system will become “A separate subject for discussion”who will be given “Enough attention” – developers “There will be something to show”

As for the open world, it will be seamless – for GSC Game World it is “The opportunity, first of all, to make the Zone such, which it graphically never was, and, secondly, from the point of view of sensation, it has never been”

“The open world is also a wrapper for the story we tell in S.T.A.L.K.E.R. 2. And the plot works in the open world, and the open world is needed in order to [сюжет] worked as it should “– says Bocharov.

At the same time, the authors cannot do with a modest territory: S.T.A.L.K.E.R. 2 promise “Non-linear storyline with a huge number of branches and different endings”, and “A large-scale story must live in a large-scale shell”

Referring to the dimensions of S.T.A.L.K.E.R. 2, Bocharov warns that there will definitely be bugs at the launch of the project, but in much smaller quantities than in the case of previous releases in the series.

“I can absolutely honestly promise that S.T.A.L.K.E.R. 2 will be a much cleaner game on release than, say, the problematic Clear Sky “, – assured fans of the franchise Bocharov.

S.T.A.L.K.E.R. 2 is being created for PC, Xbox Series X and S on Unreal Engine 4. The developers hope to implement the previously announced support for mods as “As early as possible, ideally at release”… At least this is a priority for the team.

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