PlayStation 5 and Xbox Series X will have powerful hardware and SSD, which will eliminate visible downloads. In the new Ratchet and Clank: Rift Apart, for example, heroes will be able to move seamlessly between worlds, and in the horror The Medium, the entire gameplay is tied to simultaneous actions in two dimensions. But beyond that, the new consoles will support ray tracing technology. Francisco Aisa Garcia, senior gameplay engineer at The Initiative, discussed how this could affect games.
Garcia told GamingBolt that we’ll see innovation everywhere on Xbox Series X and PlayStation 5, and the industry has yet to reach the full potential of ray tracing as teams haven’t tried to create worlds exclusively around this technology before. “And in the new generation it will be ubiquitous– he added. – The teams will work on supporting and using ray tracing technology. And I am quite sure that we will get to what we do not expect “…
In the following discussion, the developer shared his thoughts on how ray tracing can affect the gameplay itself. For example, artificial intelligence will be able to react to reflections, which will reach a new level with ray tracing. This could potentially change the way stealth is approached in games. “This is something you can now incorporate into your design that we never thought of before.”Garcia said.
Neither the release date nor the cost of the PlayStation 5 and Xbox Series X have been announced yet, but they will go on sale this fall.
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