Sucker Punch Productions co-founder Brian Fleming spoke at PAX Online about how the studio decided to create a game in a Japanese setting – Ghost of Tsushima.
On the occasion of the release of Ghost of Tsushima, Fleming admitted that the developers quickly decided that the next studio project after inFamous: Second Son would be an open-world action game, but they didn’t immediately decide on the entourage.
When the choice still fell on feudal Japan, the team doubted that they would be able to adequately show the region, being foreigners: “We didn’t know if we could do it, and more importantly, we didn’t know if we could convince Sony Japan of our ability.”…
Sucker Punch Productions decided to try to win over then-president of SIE Worldwide Studios Shuhei Yoshida. The leader not only supported the studio, but also gave the team valuable advice.
“You will not hide from anyone that the game was created by a Western team, but you can surround yourself with resources – internal and external – to make [работу] well. Your job is not to try to pretend to be someone else. Be the best version of yourself. “Yoshida told the developers at the time.
As a result, Ghost of Tsushima was not only not rejected in Japan, but almost immediately sold out and showered with rave reviews: in particular, the game was praised by the director of Yakuza: Like a Dragon Toshihiro Nagoshi.
On the world stage, Ghost of Tsushima also does not suffer from a lack of popularity: in three days since the release, sales of the samurai exclusive PS4 exceeded 2.4 million copies – this is a record for Sony games for new intellectual property.
If you notice an error, select it with the mouse and press CTRL + ENTER.