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you will chase two worlds – you will not catch one. Review / Games


Genre Quest, adventure
Publisher Bloober team
Developer Bloober Team
Minimum Requirements Intel Core i5-6600 3.3 GHz / AMD Ryzen 5 2500X 3.6 GHz, 8 GB RAM, DirectX 11 graphics card and 4 GB memory such as NVIDIA GeForce GTX 1060 / AMD Radeon R9 390X, 55 GB hard disk , Steam, GOG or Microsoft Store account
Recommended Requirements Intel Core i5-9600 3.1 GHz / AMD Ryzen 7 3700X 3.6 GHz, 16 GB RAM, DirectX 11 graphics card and 6 GB memory, such as NVIDIA GeForce GTX 2070 / AMD Radeon 5700XT
release date January 28, 2021
Age qualification From 18 years old
Platforms PC, Xbox Series X, Series S
Official site

Played on PC

The Bloober Team made a name for themselves in the gaming industry with Layers of Fear. In 2016, creepy walking simulators were not uncommon, but many of them went out on vulgar screamers and therefore did not linger in memory. The Poles managed to find a different approach. Layers of Fear was not so much a story as a psychedelic experience, a nightmare where reality was questioned with every step. For many players, the trick worked and they wanted supplements. What a sequel, what a cyberpunk> observer and even the recent Blair Witch have used similar tricks. With The Medium, the team finally decided to change the formula, and at the same time pay tribute to the classics.

⇡ #The ghosts of socialism in the hotel on the hill

Cloudy weather reflects the sadness in Marianne’s soul. She has to send her adoptive father Jack on the last journey (in the original Jacek, but for the world public they decided to change the authentic names to more familiar ones). And then, apparently, to take on the duties of the owner of the Last Way funeral home. The case is suitable for the heroine, because she has an exceptional gift – to see the strange otherwise a dimension where restless souls and demons inhabiting people linger. Moreover, she is able to help the lost creatures to travel further

Welcome, enjoy your stay!

Welcome, enjoy your stay!

However, her already unusual life is turned upside down by a phone call. Someone Thomas, clearly in a panic, promises to tell Marianne the secret of her talent and the reason for the dream that she sees over and over again – a dream about a dead girl. The answers await the heroine in the abandoned tourist complex “Niva”, where she goes without hesitation. There she will have to face the otherworldly devilry, but still the fate of people in this story is in the first place.

The empty hotel, built and abandoned during the country’s socialist past, fits perfectly into the melancholic atmosphere of the game. Residents of the CIS, especially those who have found themselves in the eighties or at least nineties, the style of The Medium will surely make you remember the past (and someone will probably remind you of the present): paint in the entrance, cracked from time, wall carpets, the same herringbone parquet on the floor – these and other, so familiar in the post-Soviet space, attributes are everywhere here.

The Medium, despite its intimacy, tries to diversify the locations. The monument of Soviet architecture is surrounded by a dense forest, and nearby are the ruins of a military bunker. Unlike other horror films released by the Bloober Team, this time you will have to admire the beauty through the lens of a fixed camera, and not from the first person.

In some places, the environment can be seen from the first person, but in this case it is impossible to move

In some places, the environment can be seen from the first person, but in this case it is impossible to move

The environment in the game is made with great love. Working with materials in less than five minutes is outstanding. The feeling that this tile in the bathroom or lacquered wooden furniture can be touched with your own hands, they seem so real. Bloober has always carefully approached the execution of the game world, and this time the project is still not constrained by the consoles of the bygone generation. Although in the end the graphics still do not boggle the imagination – beautifully, with perfectly consistent stylistics, skillful work with light, but the notorious “next gen” is not felt. The lack of experience in working with human models is especially noticeable – they look weak against the background of the hotel interiors, and the clumsy animation is even more unsettling.

Besides, the world is too static. In the gameplay, the picture is practically motionless, apart from the heroine, and the overwhelming part of the action is taken out in the videos. At the same time, the system requirements are high. Fortunately, The Medium is a very unhurried game, thirty frames per second is enough in it … but still it does not leave the thought that equally beautiful, but more open and dynamic projects work faster.

⇡ #Defocus

Fixed angles will cause many associations with Silent Hill – the camera work with interesting camera spans is really very reminiscent of the first parts of the cult series. In fact, The Medium is closer to quests and adventures in the spirit of Memento Mori. Riddles are simple and diluted with rare scenes of escape from a monster and stealth sections – for the last, developers of “walkers” in general and Bloober in particular constantly arrive, but they continue to bend their line. Puzzles are about finding the key things, combining them and applying them in the right place. Intuition mode highlights all active objects around Marianne, so you don’t have to hunt for pixels.

The only riddle in the whole game that will make you think a little

The only riddle in the whole game that will make you think a little

It is a pity that they practically do not throw up tasks for quick wits, even when they ask for it. For example, in one episode, you need to figure out which of the numbered chairs an important character was sitting in (yes, this is important). The game provides enough information to calculate it on her own, but requires that the heroine still go through a series of active points and speak out the solution herself. The feeling that they have taken away, albeit a small, but personal victory.

The main feature of The Medium, around which its entire advertising campaign was built, is the same other a world that Marianne can penetrate. It actually exists in two dimensions at the same time, and for better transmission of the effect, the developers decided to display both at once. The screen is split into two parts, where the same actions of the heroine are demonstrated, but in different environments.

The first times the separation looks fresh. The videos show the same events in different realities from different angles, which creates an interesting effect. The final episode makes good use of this find. Only the mechanics do not need this technique directly – in the game there is simply no need to do something simultaneously in both worlds. Find the desired object in one, apply in another, a new path opens. Attention is constantly jumping back and forth.

In the other world, you can go where in reality the road is closed. But it is not recommended to separate soul and body for a long time.

In the other world, you can go where in reality the road is closed. But it is not recommended to separate soul and body for a long time.

The player is always focused on one part of the screen, while the other half wasted space and makes it difficult to look around. In addition, the implementation of the two worlds greatly affects the performance – in some places the frame rate drops by half. The authors, it seems, themselves realized the gameplay meaninglessness of the chip and at some point allowed the measurements to be alternated through special mirrors instead of simultaneously displaying them. Whether the game was worth the candle – everyone decides for himself, but I’m inclined towards a negative answer.

The other world itself looks great, it is in it that the most spectacular episodes unfold – psychedelic landscapes surprise, and visual tricks deceive the eyes. Although the madness in The Medium is definitely less than in the past works of the studio. And the storyline is much more harmonious – for the sake of it, you want to reach the final, even if the unhurried process begins to seem boring, and the style becomes boring.

The narrative skillfully maintains the tempo: it does not stall in place, but it does not gallop either, allowing you to gradually plunge into the atmosphere. Each character, even of the minor ones, with whom we get to know only from notes, has a complete arch, and there are clear answers to most of the questions. History does not shy away from serious, adult topics that cannot afford large-budget AAA, although it touches on them superficially. Only the ending itself causes bewilderment – it is simply cut off and actually hides the denouement with a black screen. And the post-credits scene only hints at a sequel, but also does not give any ending.

The Spiritual Shield is the best defense against Infernal Moths. But to use it, you first have to find a source of spiritual energy.

The Spiritual Shield is the best defense against Infernal Moths. But to use it, you first have to find a source of spiritual energy.

* * *

The Medium is by far Bloober Team’s most ambitious game – both format experimentation and technical challenge. Courage certainly commands respect. The only pity is that the game upsets missed opportunities more often than we would like.

Advantages:

  • the story is neatly told and skillfully keeps the intrigue until the finale;
  • atmospheric game world, complemented by oppressive ambient;
  • stunning detail of the environment, which is emphasized by a cleverly placed camera.

Disadvantages:

  • the potentially interesting idea of ​​two worlds hinders the game rather than complements it;
  • the gameplay runs the risk of getting bored faster than the final credits go;
  • the story ends abruptly.
Graphics The highest detailing of the environment is adjacent to the average character models (primarily in terms of animation), and the world lacks dynamics to make it feel really alive.
Sound Veteran actors (including the ubiquitous Troy Baker) played their roles well, and the music of Arkadiusz Reikowski and legendary Akira Yamaoka perfectly complements the melancholic atmosphere.
Single player game A quest with a fixed camera, simplified puzzles, rare action episodes and, once again, unprincipled hide and seek.
Collective game Not provided.
General impression An interesting mystical detective story with a promising idea of ​​two worlds, which, unfortunately, did not add anything to the boring mechanics.

Assessment: 7.0 / 10

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