Hosting an Ionic Application with Continuous Integration on Netlify



In this video, we walk through how to host an Ionic application on Netlify using GitHub.

#ionic #angular #netlify

– Learn Ionic: https://www.joshmorony.com/building-mobile-apps-with-ionic-2/

– Find me on Twitter: https://twitter.com/joshuamorony

– More Ionic tutorials: https://www.joshmorony.com/blog/

How To Create Checklists In the iPhone Notes App



In this tutorial you are going to learn how create checklists in the notes app on iPad and iPhone on iOS9.

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Create a Note

Tap the Floating ‘+’ Button then tap the checklist button.
A checkmark will appear. Type the name of the checkmark. Press Return to create another one. Repeat as needed and click Done.

Tap on the Checkmarks to Mark Them Complete

MAKE GAMES WITHOUT CODE! – Unity 3D Game Kit



Learn how you can use the 3D Game Kit to create game levels without writing any code.

This video is sponsored by Unity.

● Download 3D Game Kit: https://bit.ly/2JNDFp2
● Download 2D Game Kit: https://bit.ly/2K3brTe

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Xcode Tutorials – Changing App Name



Today I will be showing you how to change you app name within your Xcode Project.
This is our 7th video within our X – Tutorials Application.

Build a Simple Web Application in Python and Django



Webisite: https://teachmeidea.blogspot.com/
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Post: https://teachmeidea.blogspot.com/2019/03/build-simple-web-application-in-python.html

Learn How To Build Android App (Livecoding.TV)



Watch entire video here:
https://www.livecoding.tv/thatbrownguy/videos/R4exn-learn-how-to-build-android-apps

Watch thatBROWNguy and learn how to build an Android apps thanks to him.

Facebook: https://www.facebook.com/livecodingtv
Twitter: https://twitter.com/livecodingtv
Blog: http://blog.livecoding.tv

Livecoding.tv is a brand of our parent company LiveEdu, Inc. Livecoding.tv is an interactive social coding platform where you can watch professionals code in real time. Like a TV. Livecoding.tv went live first on Feb. 23, 2015. The idea was inspired by Michael playing games and developing software in a Linux virtualbox environment. The aha moment came with the question “what if there was a livestreaming platform where software engineers could share code, exchange experiences, socialize and take their coding to the next level. Today Livecoding.tv is a reality with over 150,000 users from 194 countries, 35 programming languages and 3000 products being developed live. Our users are professional engineers, computer science students and hobby coders.

LiveEdu started with the category “software development”, but we will be opening up soon for other categories. LiveEdu’s vision is to be the next-generation Linkedin. A place for professionals to share their work live and hang out with peers. What if there was a place where people could share their work live and interact with peers worldwide.

Livecoding.tv is funded by top-notch private angels, Y-combinator and European Pioneers.

Add Google Play Game Services to your Android Game in Unity – Leaderboards Tutorial



In today’s tutorial video, I show you how to add Google Play Games Services to your Unity game. You can use Google Play Games Services to add leaderboard, achievements, events, multiplayer functionality and more to your Android game. I cover everything you need to do so be sure to check out the time codes below if you want to skip around.

As always let me know if you have any questions or need me to clarify anything! Enjoy!

Time Codes:
0:00 – Tutorial Scope/Prerequisites
2:28 – Downloading/Importing Play Games Plugin for Unity
3:28 – Android Player/Build key Setup
4:43 – Adding JDK to your Windows environment path
6:43 – Creating a new game in the Google Play
8:13 – Generating the OAuth2.0 Client id
10:45 – Creating a Leaderboard
12:10 – Getting the GPGS resources for our configured game
12:37 – Giving beta testers access to your game
13:26 – GPGS Setup in Unity
14:03 – Unity Project Overview
15:36 – Play Games Controller C# Script
16:11 – Authenticating Users with GPGS
17:43 – Posting Scores to a leaderboard
19:30 – Showing the leaderboard UI
20:38 – UI Controller C# Script
22:44 – Final Configurations and Making a Build
23:32 – Demonstrating Functionality on Android Device
25:32 – Our Game in the Play Games App
26:50 – Outro

Resources:
My Unity Project – https://drive.google.com/open?id=1rbc71Cu6NRrCtG68fjWboWswJUvpnbii

Google Play Games Plugin for Unity – https://github.com/playgameservices/play-games-plugin-for-unity

Google Play Developer Console – https://play.google.com/apps/publish

Adding additional permissions to GPGS – https://github.com/playgameservices/play-games-plugin-for-unity#adding-additional-scopes

Google Play Leaderboard API – https://github.com/playgameservices/play-games-plugin-for-unity#accessing-leaderboard-data

Please ‘Like’ this video and share it with anyone who is interested in video game development.

Subscribe to the channel for much more independent video game developer related content including tutorials, design breakdowns, industry events, VLOGs, and much more fun stuff!

Links:
Blog:
https://turbomakesgames.com

My Game Development Studio’s Website:
https://homecookedgames.com

My GitHub:
https://github.com/JohnnyTurbo

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Headset – PlayStation Platinum Wireless Headset – https://amzn.to/2FR6n58

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#GooglePlay #GameDev #AndroidTutorial

R Shiny Tutorial | R Shiny Dashboard | Creating Layout of Dashboard | R Programming



In this video I’ve talked about the basics of creating dashboard in shiny. I’ve shown a sample application which is getting feed by the live data as it will help you understand the capability of shiny dashboards.

Choosing your environment for building cross platform apps



Learn about the next Crater Conf @ https://goo.gl/YK7Pxo. Big thanks to the sponsors Raygun (https://goo.gl/WJ4L6f) & NativeScript (https://goo.gl/YWAbMw). This panel was given by Josh Owens, Paul Dowman, and Jen Looper.

Join us for a panel comparing the options for building your mobile app. We will discuss strengths and weaknesses of each option and take your audience questions about each platform.

Lesson 2 How To Build iPad iOS Apps iOS Xcode SDK Application Development Tutorials



If you like our videos, and wish to support this educational channel, please consider donating towards the video creation team, any amount you can contribute. Your help will enable me to pay for the teams overheads and bring you more and more videos.

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What is Xcode, How Does it Look, How to use the Xcode tools and templates.

Lesson 2 How To Build iPad iPhone Apps iOS Xcode SDK Application Development Tutorials by Vineet Agarwal

iOS (previously iPhone OS) is a mobile operating system developed and propagated by Apple Inc.
Initially unveiled in 2007 for the I-phone, it is often extended to guide other Apple devices like the Ipod Itouch (September 2007), iPad (January 2010), iPad Mini (November 2012) and second-generation Apple TV forth (September 2010). Unlike Google’s Android and Microsoft’s Win Phone, Apple does not license iOS for setup on non-mac hardware.

As of October 2013, Apple’s Appstore comprised more than one million iOS applications, 500,000 of which were optimized for I-pad. These programs have together been downloaded more than 60 billion times. It had a 2-1% share of the smartphone mobile operating system units shipped in the fourth quarter of 2012, behind Google’s Android. By the heart of 2012, there were 410 million apparatuses activated. In Line With the specific media event held by Apple on September 12, 2012, 400-million apparatuses had been sold by June 2012.

The user-interface of iOS is founded on the concept of immediate manipulation, using multi-contact gestures. Interface manage elements consist of sliders, switches, and buttons. Interaction with the OS comprises gestures such as swipe, tap, emergency, and reverse pinch, which have unique definitions inside the circumstance of its own multi-touch interface and the iOS operating-system. Internal accelerometers are employed by some programs to reply to shaking the device (one typical result is the reverse command) or rotating it in three-dimensions (one common result is changing from portrait to landscape mode).

Leading versions of iOS are released yearly. The existing release, iOS 7, was released on September 18, 2013. In iOS, there are four abstraction levels: the Core Services layer, the Center OS level, the Media stratum|the Media layer, the Core Services layer, the Core OS layer}, and the Cocoa Touch layer|the Cocoa Touch level, the Core Services layer, the Media layer, and the Core OS level}. The present version of the operating system (iOS 7.0.6), dedicates 1-1.5 GB of the device’s flash-memory for the system partition, using about 800 MB of the partition (varying by design) for iOS itself. It works on the I-phone 4 and later, second-era iPad and later, all models of the Ipadmini, and the 5th-generation iPod Contact.